Unity MCP acts as a bridge between AI assistants and your Unity Editor. Give your LLM tools to manage assets, control scenes, edit scripts, and automate tasks within Unity.
PEASS - Privilege Escalation Awesome Scripts SUITE (with colors)
Godot/Unity3D System Design Architecture
:books: Library of all kind of scripts, snippets & shaders for Unity
These scripts will make your UGUI ScrollRect reusing cells, to improve performance, loading time and draw calls.
Lightweight console for Minecraft chat and automated scripts. Currently supports up to Minecraft 26.2
π qqzeng-ip/QZDB ζιIPθ§£ζεΌζ | Next-gen High-Performance IP Lookup Engine (IPv4 & IPv6). Supports LPM, zero-allocation SDKs (C/Rust/Go/Java/C#/NodeJS/Python/PHP) & DBMS scripts.
An ASI plugin for Grand Theft Auto V, which allows running scripts written in any .NET language on the .NET Framework runtime in-game.
A collection of simple scripts to create 2D physics game, intended for giving workshops to a young audience
Miku is an open-source material conversion pipeline that translates Blender 5.2 Shader Nodes into editable Unity 6 URP Shader Graph assets. Through its target-neutral MaterialIR 2.0 representation and deterministic .mikubundle workflow, Miku preserves material semantics, texture intent, and structured diagnostics across DCC and game-engine boundary