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CoplayDev / unity-mcp

Unity MCP acts as a bridge between AI assistants and your Unity Editor. Give your LLM tools to manage assets, control scenes, edit scripts, and automate tasks within Unity.

β–² 296/7d β˜… 15k C# πŸ”₯ 1d ago
peass-ng / PEASS-ng

PEASS - Privilege Escalation Awesome Scripts SUITE (with colors)

β˜… 21k C# 1d ago
qiankanglai / LoopScrollRect

These scripts will make your UGUI ScrollRect reusing cells, to improve performance, loading time and draw calls.

β˜… 2.8k C# today
zengzhan / qqzeng-ip

πŸ‘‘ qqzeng-ip/QZDB ζžι€ŸIPθ§£ζžεΌ•ζ“Ž | Next-gen High-Performance IP Lookup Engine (IPv4 & IPv6). Supports LPM, zero-allocation SDKs (C/Rust/Go/Java/C#/NodeJS/Python/PHP) & DBMS scripts.

β˜… 1.9k C# 1d ago
scripthookvdotnet / scripthookvdotnet

An ASI plugin for Grand Theft Auto V, which allows running scripts written in any .NET language on the .NET Framework runtime in-game.

β˜… 1.4k C# today
GenshinmasterJinHang / Miku-Material-Converter-Blender-to-Unity-

Miku is an open-source material conversion pipeline that translates Blender 5.2 Shader Nodes into editable Unity 6 URP Shader Graph assets. Through its target-neutral MaterialIR 2.0 representation and deterministic .mikubundle workflow, Miku preserves material semantics, texture intent, and structured diagnostics across DCC and game-engine boundary