A GUI client for Windows, Linux and macOS, support Xray and sing-box and others
Kill shader compilation stutter before you play. Compiles your games' shaders into the GPU driver's cache ahead of time. Windows, NVIDIA and AMD.
ReShade HDR Installer
VFX Essential Shader: an all-in-one VFX shader for Unity URP with a custom material inspector
Finds your games, fetches and verifies the payloads, installs ReShade and the DLSS-NR add-on
Multi-functional shader for the Particle System that supports Universal Render Pipeline (URP) of Unity.
Pile graphique des jeux : DLSS 5, Multi Frame Generation, HDR RenoDX et ReShade - installes en un clic, verifies, retirables en un clic.
A simple proxy client
Drop-in design system for Unity 6 UI Toolkit (UIDocument + PanelRenderer, UXML + USS): tokens, fx shader material support, 42 components, 120 icons, mobile-responsive, dark-themed. One stylesheet, zero dependencies. Battle-tested in a shipping cross-play game.
a pure C# implementation of GCDRNet (Appearance Enhancement for Camera-captured Document Images in the Wild, IEEE TAI 2023) β document-image shadow removal and appearance enhancement without onnxruntime or any other third-party inference engine. It ships its own compiled-model inference engine
:books: Library of all kind of scripts, snippets & shaders for Unity
A collection of accessible, headless primitives and beautifully-designed components for Blazor inspired by shadcn/ui.
Unity Toon Shader
Alternative launcher for Assetto Corsa named Content Manager, and some utils as well.
Character generator for Shadowrun 5th edition
QuestVisionKit is a collection of template and reference projects demonstrating how to use Meta Questβs new Passthrough Camera API for advanced AR/VR vision, tracking, and shader effects.
Local Windows toolkit for watermarking images and converting between images and PDF.
Lightweight Windows display experience and DDC/CI control utility.
A Windows 11 Fluent control library for Avalonia β 61 controls, zero third-party dependencies, with a control set for industrial HMI applications.
Unofficial, non-commercial fan project: single-player-only Dark Age of Camelot (1.65 Classic + Shrouded Isles era, 2002-2003) with bots, on the open-source OpenDAoC server. Dark Age of Camelot is the IP of EA / Broadsword; not affiliated with them. Not for sale, no donations.
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Miku is an open-source material conversion pipeline that translates Blender 5.2 Shader Nodes into editable Unity 6 URP Shader Graph assets. Through its target-neutral MaterialIR 2.0 representation and deterministic .mikubundle workflow, Miku preserves material semantics, texture intent, and structured diagnostics across DCC and game-engine boundary