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Search: shad Β· Language: C# Β· AI hidden Β· clear

BlueHeisenberg / SCSKiller

Kill shader compilation stutter before you play. Compiles your games' shaders into the GPU driver's cache ahead of time. Windows, NVIDIA and AMD.

β–² ~318/7d β˜… 3.4k C# 2d ago
Skynizz / Prism

Pile graphique des jeux : DLSS 5, Multi Frame Generation, HDR RenoDX et ReShade - installes en un clic, verifies, retirables en un clic.

β–² ~9/7d β˜… 57 C# 18d ago
sinanata / unity-ui-toolkit-design-system

Drop-in design system for Unity 6 UI Toolkit (UIDocument + PanelRenderer, UXML + USS): tokens, fx shader material support, 42 components, 120 icons, mobile-responsive, dark-themed. One stylesheet, zero dependencies. Battle-tested in a shipping cross-play game.

β–² ~7/7d β˜… 559 C# 2d ago
sdcb / SimdGcdrNet

a pure C# implementation of GCDRNet (Appearance Enhancement for Camera-captured Document Images in the Wild, IEEE TAI 2023) β€” document-image shadow removal and appearance enhancement without onnxruntime or any other third-party inference engine. It ships its own compiled-model inference engine

β–² ~7/7d β˜… 30 C# 7d ago
blazorblueprintui / ui

A collection of accessible, headless primitives and beautifully-designed components for Blazor inspired by shadcn/ui.

β–² ~5/7d β˜… 669 C# 2d ago
gro-ove / actools

Alternative launcher for Assetto Corsa named Content Manager, and some utils as well.

β–² ~0/7d β˜… 794 C# 23d ago
xrdevrob / QuestCameraKit

QuestVisionKit is a collection of template and reference projects demonstrating how to use Meta Quest’s new Passthrough Camera API for advanced AR/VR vision, tracking, and shader effects.

β–² ~0/7d β˜… 580 C# 1mo ago
BYS-XSQ / ShadePilot

Lightweight Windows display experience and DDC/CI control utility.

β–² ~0/7d β˜… 56 C# 1mo ago
RoorJiaMo / CobaltFluent

A Windows 11 Fluent control library for Avalonia β€” 61 controls, zero third-party dependencies, with a control set for industrial HMI applications.

β–² ~0/7d β˜… 40 C# 1mo ago
shadowofze / OfflineDAoC

Unofficial, non-commercial fan project: single-player-only Dark Age of Camelot (1.65 Classic + Shrouded Isles era, 2002-2003) with bots, on the open-source OpenDAoC server. Dark Age of Camelot is the IP of EA / Broadsword; not affiliated with them. Not for sale, no donations.

β–² ~0/7d β˜… 38 C# 4d ago
GenshinmasterJinHang / Miku-Material-Converter-Blender-to-Unity-

Miku is an open-source material conversion pipeline that translates Blender 5.2 Shader Nodes into editable Unity 6 URP Shader Graph assets. Through its target-neutral MaterialIR 2.0 representation and deterministic .mikubundle workflow, Miku preserves material semantics, texture intent, and structured diagnostics across DCC and game-engine boundary