A routing pack that tells AI coding agents which reverse-engineering or pentest methodology and tools to use for APKs, binaries, JS crypto, PCAPs, and CTFs.
A cross-platform hex editor with a C++-like pattern language for parsing and highlighting binary file structures.
Runs a virtual iPhone on an Apple Silicon Mac using Apple's Virtualization.framework, for security research and debugging.
Open-source ESP32 firmware that turns a board into a multi-protocol hardware hacking tool with a serial or web-based CLI.
A community-maintained, alphabetized list of video game decompilation projects gathered from across the internet.
Open-source user-mode binary debugger for Windows, built for reverse engineering and malware analysis of executables without source.
Static recompilation runtime libraries and analysis tools for translating PlayStation 3 binaries into native C/C++ executables.
Work-in-progress C++ decompilation of The Legend of Zelda: Breath of the Wild v1.5.0 for Nintendo Switch.
Static recompiler toolkit that translates original Xbox XBE game binaries into native C code buildable as Windows, Linux, or macOS executables.
MCP server that exposes Ghidra's reverse engineering capabilities as 200+ tools for AI assistants, via a GUI plugin and headless server.
Custom firmware for the Nintendo Switch that replaces and modifies several layers of the console's boot and system software.
A PC port of The Legend of Zelda: Ocarina of Time that runs on modern systems, built on a decompilation and a custom libultra-compatible library.
Modified kstuff-lite PS4 kernel-exploit toolkit (1.11-opt) that optimizes UELF/KELF transitions, FPU/CR0 handling, and adds opt-in diagnostics.
GUI application that extracts and converts assets from Unity game files into the native Unity engine format for analysis.