Full system emulator and virtual machine host for iOS, macOS, and visionOS, built on QEMU.
Early-stage PlayStation 4 emulator core for Windows, Linux, macOS and FreeBSD, written in C++.
Fast, native terminal emulator with platform-native UI and GPU acceleration, also available as the embeddable libghostty library.
Static recompiler toolkit that translates original Xbox XBE game binaries into native C code buildable as Windows, Linux, or macOS executables.
A PC port of The Legend of Zelda: Ocarina of Time that runs on modern systems, built on a decompilation and a custom libultra-compatible library.
A Godot-based remake of the original Super Mario Bros. games with new levels, custom modes, and a built-in level editor.
A native LÖVE2D Lua recreation of Pokémon Gold, Silver and Crystal, built on the Gen1Recomp engine and run from your own ROM.
Source-code transcriptions of the original Apollo Guidance Computer and Abort Guidance System software, plus emulators for them.
Work-in-progress C++ decompilation of The Legend of Zelda: The Wind Waker for GameCube, built from a user-supplied game disc.
Assembly disassembly of Pokémon Red and Blue that rebuilds the original Game Boy ROMs byte-for-byte.
Disassembly of Pokémon Crystal, rebuilding the Game Boy Color ROMs from assembly source.
Work-in-progress decompilation of Pokémon Diamond and Pearl for the Nintendo DS, rebuilding the original ROMs from source.