Glass globes of water, simulated live on the GPU with WebGPU and three.js
❴ ● ❵ GSS — GPU Style Sheets. A CSS-like language for 3D scenes: selectors, the cascade, nesting, keyframes and transitions, compiled into one raymarching shader for WebGPU and WebGL2. No Three.js, no meshes. Playground, VS Code extension, and a <gss-scene> tag for any page.
A modular and open-ended toolkit for WebGPU, with advanced type inference and the ability to write shaders in TypeScript
实时 WebGPU 液态玻璃球编辑器,支持 Web 与 SwiftUI/Metal 导出,使用 OpenAI Codex 辅助开发与验证 | Real-time WebGPU liquid-glass orb editor with Web and SwiftUI/Metal export, built and verified with OpenAI Codex.
Where the GPU for the Web work happens!
LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility
Beautiful, open source, WebGPU-based charting library
Peer-to-peer LLM inference in the browser: pool your devices to run big open models, for chat and coding agents.
Real-time wgsl visualisation tooling for educating oneself in the art of shader programming
A language server implementation for WGSL and WESL
A real-time procedural snow rendering demo built with WebGPU, Babylon.js and hand-written WGSL. Features GPU-generated terrain, snow deformation, procedural characters, cloth, surf wakes, water spells, atmosphere and post-processing—without textures, meshes, HDRIs or animation assets.
Orillusion is a pure Web3D rendering engine which is fully developed based on the WebGPU standard.
Open-source React QR code generator and Web Component with deterministic 3D Tree and Terrain effects, powered by WebGPU.
A slider drawn by shaders: WebGPU, or WebGL 2 where there is none. A 4.7 KB core, everything else a plugin.
Translate GPU shaders and compute kernels between GLSL, HLSL, Metal, SPIR-V and Slang, from CUDA and HIP, and to WGSL, through the CrossGL IR