A Wayland desktop drawn as a drafting sheet: a tiling compositor in Rust (Smithay) with no bar. A live title block, lettered margins, windows tiled on the zones and parked in the margins, its own lock and login screens.
ComfyUI nodes I made for my own workflows: click or type to mask a thing, crop, rotate and pad by dragging handles, inpaint and outpaint that keep your original pixels, tiled upscale, a video trim timeline, folder batches, layout boxes and a LoRA stack. I keep adding more.
Flexible level editor
a modern & lightweight HTML5 game engine
Framework agnostic sliced/tiled inference + interactive ui + error analysis plots
Tiled scrollable window manager for MacOS
Open Source Routing Engine for OpenStreetMap
Tiled scrollable window management for GNOME Shell
The Universal Storage Engine
Seamless tiled refinement and upscaling for ComfyUI. The VL nodes step all tiles on one shared latent, conditioned by vision tokens and per-tile captions instead of a prompt, so objects never repeat across tiles. Refine whole images or just a masked region. Any GUIDER model on the base node; Krea 2 on the VL nodes. Tested at 8K+.