State machines, statecharts, and actors for complex logic
A simple library for creating state machines in C# code
Build your design system in React, Solid, Vue, Svelte or Vanilla. Powered by finite state machines
Behavior Trees Library in C++. Batteries included.
LimboAI - Behavior Trees and State Machines for Godot 4
Build applications that make decisions (chatbots, agents, simulations, etc...). Monitor, trace, persist, and execute on your own infrastructure.
ts ex machina - finite state machines in TypeScript
C++14 State Machine library
QP/C Real-Time Event Framework/RTOS implements event-driven Active Object (Actor) model combined with Hierarchical State Machines. Specifically designed for embedded systems (e.g., ARM Cortex-M MCUs).
Expressive statecharts and FSMs for modern Python.
A Swift and Kotlin library for making composable state machines, and UIs driven by those state machines.
Rust implementation of behavior trees for deterministic AI (now with Python bindings)
Workflow Engine by Optimajet, the embeddable workflow engine for .NET and C#. Approvals, state machines and long-running processes with a visual Workflow Designer, BPMN import and six databases.
Reconcile stuck AI-agent tasks after restarts and timeouts. Preview SQLite changes, close stale delivery states, and never guess success.
write beautiful state charts :scream_cat:
Adds support for creating state machines for attributes on any Ruby class
GoNorth is a story and content planning tool for RPGs and other open world games.
Swift + Redux + (SwiftConcurrency | Combine | RxSwift | ReactiveSwift | ReactiveConcurrency) -> SwiftRex
A powerful Kotlin Multiplatform state machine library with clean DSL syntax and first-class Kotlin Coroutines support
Architecture diagrams and checkable docs from your codebase — ERD, C4, API and lifecycle — generated from Prisma, OpenAPI or GraphQL. One HTML file, no server.
DeepSeek 自带破甲 18+ 互动叙事:活人感 NPC(自主决策/拒绝迎合)、211个世界与上万素材、开局随心定制、世界自行运转、零漂移存档。
独立、可自托管的 AI 动态心智状态引擎:驱动力、念头池、疲惫、睡眠与意图。
Schema-first state machines and statecharts for Effect
Pluggable controls for reliable AI agents: validated outputs, bounded loops and frozen collective decisions.
A minimal, readable agent-framework kernel — understand how LangGraph/ADK work under the hood. 1800行代码的 agent 框架内核,理解 LangGraph/ADK 底层的工作原理
Agents can work. They cannot declare success. A governed coordination protocol for multi-agent AI work: eight contracts (task, resource, ownership, handoff, verification, evidence, approval, recovery) enforced in code, plus a reproducible conformance benchmark. Apache-2.0 code, CC BY 4.0 specification, zero dependencies, Node 18+.
Deterministic-first execution engine for agent workflows in Go: the LLM extracts at the edge, a deterministic state machine decides. Zero dependencies, no-code JSON plugins, replayable runs.
Human-Like Roblox Dragon PvP Bot AI 2026: Realistic Flight, Dodging & Combat
Interactive Raft consensus visualizer. Crash nodes, partition the network, cut single links one-way, and watch elections and log repair play out — with every safety invariant machine-checked against the paper.
Generate, edit, test, and execute Finite State Machines.
动物塑 AI 的身体参考:内分泌 → 器官 → 耳朵尾巴爪子 → 说话方式。以犬科为例,含亲密场景状态机,附九个真实踩过的坑。
A control instrument for handshake state machines - lint protocol models, replay transcripts, and fly deterministic mutations until a trace diverges.