Rated, auto-refreshed list of decompiled, recompiled & reverse-engineered games: decomps, static recomps, source ports, engine remakes, browser ports.
🎮 Каталог и гайд на русском: декомпиляции, рекомпиляции и нативные порты игр — Zelda, Mario 64, Sonic, Diablo, GTA на ПК, Mac, Linux, Android и в браузере без эмулятора. 2100+ проектов, топ, FAQ, как декомпилировать самому
Halo 2 decompilation (decomp) for the original Xbox: a matching decompilation of the retail game into C/C++ source, rebuilt byte for byte, toward native PC, Linux and handheld ports. Contributors welcome. Source only; bring your own disc.
A decompilation of Bloodborne (CUSA03173 v1.09) with its own runtime: the game's code rewritten as readable C++, one verified function at a time. The game doesn't run on it yet; 21 functions verified. No game files included.
Curated list of games rebuilt inside other games — cross-game mechanics, engine/runtime mashups, playable ports, and verified viral projects.
Native SDL3 port of Colin McRae Rally 2.0 built from the CMR2Decomp decompilation. No game data included.
Underworld Exhumed: Ultima Underworld I and II as byte-matching source code and native ports for macOS, Windows and Linux
A Godot 4 port of Bethesda's 1996 XnGine shooters SkyNET and Future Shock - plays your own copy of the original game data.
DooM in the terminal!
Reverse-engineered ports of Build games using EDuke32 engine technology and development principles (NBlood/Rednukem/PCExhumed)
The classic, refined DOOM source port. For Windows PC.
Ocarina of Time native on iOS and iPadOS via Ship of Harkinian with Metal rendering, touch controls, controller support, and ROM-free reproducible builds.
Pokémon Stadium for iPhone and iPad via static recompilation, with native Metal rendering, touch controls, and ROM-free builds.