OpenGL C++ Graphics Engine
Local text to textured GLB on an AMD Strix Halo iGPU (gfx1151): FLUX.2 klein, a Vulkan-only TRELLIS.2 engine, and humanoid auto-rigging with SkinTokens on ROCm. No Blender, no CUDA.
Open-source 2D skeletal animation for games, films and interactive experiences. Rig PSD/PNG art, animate, export JSON/.skel + atlas. Runtimes for JavaScript, Rust and Godot 4. Built-in MCP server for AI assistants.