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facebookresearch / MHR

Momentum Human Rig is an anatomically-inspired parametric full-body digital human model developed at Meta. It includes: A parametric body skeletal model; A realistic 3D mesh skinned to the skeleton with levels of detail;A body blendshape and pose corrective model; A facial blendshape model.Its design is friendly for both CG and CV communities.

β–² ~12/7d β˜… 878 Python 4d ago
amathislab / terra

Official code implementation of "TERRA: Terrain-Aware Reconstruction, Retargeting and Control for Musculoskeletal Locomotion"

β–² ~9/7d β˜… 157 Python 5d ago
MyoHub / myosuite

MyoSuite is a collection of environments/tasks to be solved by musculoskeletal models simulated with the MuJoCo physics engine and wrapped in the OpenAI gym API.

β–² ~7/7d β˜… 1.3k Python 2d ago
jaisurya-dev-art / rigby2d

Open-source 2D skeletal animation for games, films and interactive experiences. Rig PSD/PNG art, animate, export JSON/.skel + atlas. Runtimes for JavaScript, Rust and Godot 4. Built-in MCP server for AI assistants.

β–² ~4/7d β˜… 27 JavaScript 1d ago
opensim-org / opensim-core

SimTK OpenSim C++ libraries and command-line applications, and Java/Python wrapping.

β–² ~2/7d β˜… 1.1k C++ 1d ago
hec-ovi / text-to-3D-skill

Local text to textured GLB on an AMD Strix Halo iGPU (gfx1151): FLUX.2 klein, a Vulkan-only TRELLIS.2 engine, and humanoid auto-rigging with SkinTokens on ROCm. No Blender, no CUDA.