helllllllllloooo font! Turns out it's called Macintosh Skeleton
Momentum Human Rig is an anatomically-inspired parametric full-body digital human model developed at Meta. It includes: A parametric body skeletal model; A realistic 3D mesh skinned to the skeleton with levels of detail;A body blendshape and pose corrective model; A facial blendshape model.Its design is friendly for both CG and CV communities.
Official code implementation of "TERRA: Terrain-Aware Reconstruction, Retargeting and Control for Musculoskeletal Locomotion"
MyoSuite is a collection of environments/tasks to be solved by musculoskeletal models simulated with the MuJoCo physics engine and wrapped in the OpenAI gym API.
Open-source 2D skeletal animation for games, films and interactive experiences. Rig PSD/PNG art, animate, export JSON/.skel + atlas. Runtimes for JavaScript, Rust and Godot 4. Built-in MCP server for AI assistants.
2D skeletal animation runtimes for Spine.
SimTK OpenSim C++ libraries and command-line applications, and Java/Python wrapping.
OpenGL C++ Graphics Engine
Local text to textured GLB on an AMD Strix Halo iGPU (gfx1151): FLUX.2 klein, a Vulkan-only TRELLIS.2 engine, and humanoid auto-rigging with SkinTokens on ROCm. No Blender, no CUDA.