"Single-image Layer Decomposition for Anime Characters" (SIGGRAPH 2026 Conference Paper)
[SIGGRAPH Asia 2026] UniMate: One Unified Model to Animate Diverse Skeletons
Minimal graphics API. Built on top of latest Vulkan extensions. As close as possibly to my "No Graphics API" blog post and the SIGGRAPH talk.
[SIGGRAPH Asia 2026] 4DAnyone: Create Anyone in 4D from a Casual Monocular Video
[SIGGRAPH2022] Approximate Convex Decomposition for 3D Meshes with Collision-Aware Concavity and Tree Search
High-Performance Rendering Framework on Stream Architectures
Official implementation of ARDY: Autoregressive Diffusion with Hybrid Representation for Interactive Human Motion Generation (SIGGRAPH 2026).
Official Code Release for [SIGGRAPH 2025] RenderFormer: Transformer-based Neural Rendering of Triangle Meshes with Global Illumination
C++ libraries and programs demonstrating mesh processing research published in ACM SIGGRAPH (1992-2003)
(SIGGRAPH Asia 2024) This is the official PyTorch implementation of SIGGRAPH Asia 2024 paper: DrawingSpinUp: 3D Animation from Single Character Drawings
Visionary: The World Model Carrier Built on WebGPU-Powered Gaussian Splatting Platform
Augmented Vertex Block Descent (SIGGRAPH 2025) in TypeScript, Three.js and WebGPU
[SIGGRAPH Asia 2026] CustomDance: Customized 3D Dance Generation with Coarse-to-Fine Human-Centered Interactive Control
[SIGGRAPH Asia 2026 (TOG)] PartLLM: A Unified Multimodal Foundation for 3D Part Segmentation
Official repo of UltraTex: Unleashing 2K Multi-View Diffusion for 3D Texturing (SIGGRAPH Asia 2026)
[SIGGRAPH Asia'26 & TOG] TopoSurfel: Closing the Loop between Gaussian Surfels and Meshes for Surface Reconstruction
Official data, training, and inference code for RenderFormer (SIGGRAPH2025) and RenderFormer-V2 (ECCV2026)
Official training code for TripoSplat: Generative 3D Gaussians with Learned Density Control [SIGGRAPH 2026]
π₯Official Code for RelightFormer (Siggraph Asia 2026)