Gradle plugin for creating fat/uber JARs, transforming files, relocating packages, and optimizing with R8/ProGuard. The Gradle counterpart to Maven Shade Plugin.
Advanced shading language for production GI renderers
Specification and reference implementation for the OpenPBR Surface shading model
A Vulkan / WebGPU / OpenGL engine for Desktop JVM, Android and Javascript written in Kotlin
Make VST2 / VST3 / AU / AAX / CLAP / LV2 / FLP plug-ins for Linux/macOS/Windows, using D.
A walkable first-person anime cel-shaded Japanese sakura station town, fully procedural in plain three.js
Compile Metal Shading Language compute kernels to Vulkan SPIR-V (clang C++ for OpenCL + a metal_stdlib shim + clspv)
A Studio Ghibli / Makoto Shinkai style cycling game in Three.js. Toon-shaded Japanese countryside with four times of day - every mesh, texture and sound generated in code.
Real-time Three.js flow-field painter with persistent Bézier strokes and wet impasto shading.