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wheresryan22 / anatomy

An agent skill for creating detailed, interactive isometric illustrations of real-world machines and complex systems. Generates polished SVGs with optional WebGL shaders and 3D effects.

▲ ~2.2k/7d ★ 19k JavaScript 3d ago
BlueHeisenberg / SCSKiller

Kill shader compilation stutter before you play. Compiles your games' shaders into the GPU driver's cache ahead of time. Windows, NVIDIA and AMD.

▲ ~98/7d ★ 3.3k C# today
MengTo / threeui

Open-source ThreeUI Community catalog with live interactive components and complete Community source.

▲ ~91/7d ★ 6.8k HTML 1mo ago
cwuom / NeriPlayer

A native Android audio player that combines multi-source streaming, local control, rich lyrics, and self-hosted sync. / ✨ 一个把多源在线播放、本地管理、歌词体验和自建同步做进原生 Android 的音频播放器 🎵

▲ ~49/7d ★ 3.8k Kotlin today
Jetsku / KytyPS5

Experimental KytyPS5 U59 with merged shader and renderer fixes; complete sanitized main history and Windows releases.

▲ ~42/7d ★ 432 C++ 1d ago
ruucm / shadergradient

Create beautiful moving gradients on Framer, Figma and React

▲ ~35/7d ★ 2.9k TypeScript 29d ago
mrsarac / ff-tracking

A virtual camera films an AI agent's screen while a tracker locks onto every glyph. Two fframes passes, one SkSL shader, all sound synthesized.

▲ ~28/7d ★ 504 Rust 7d ago
luk3h / xmb-ps3-theme

PS3 XMB-style login, lock and shut down screens, plus a live XMB wave wallpaper, for KDE Plasma 6

▲ 26/7d ★ 28 QML 3d ago
DavidHDev / canvas-ui

A library of creative canvas components. Real HTML with WebGL effects running over it. React, Vue, Svelte, vanilla.

▲ ~21/7d ★ 5.1k TypeScript 19d ago
paper-design / shaders

Zero-dependency canvas shaders that can be installed from npm or designed in Paper

▲ ~21/7d ★ 3.8k TypeScript 1d ago
sdegenaar / liquid_glass_widgets

Flutter UI kit implementing Apple's iOS 26 Liquid Glass design language - a comprehensive glass widget library with real shader-based blur, physics-driven jelly animations, and dynamic lighting. Works on every platform out of the box.

▲ ~21/7d ★ 759 Dart today
zgauthier2000 / fsr4-shader-performance-overrides

Faster FSR 4.1.1 upscaling on Radeon RX 6000 and RX 7000 graphics cards, on Windows and Linux: drop-in DLLs and shader overrides. Exact version keeps AMD's picture byte for byte; optional lossy version is faster still.

▲ ~21/7d ★ 284 C today
vercel-labs / vgpu

Modular cross-runtime WebGPU library for shaders, 3D scenes, GPU tensors, neural networks, and math viz

▲ ~14/7d ★ 2.6k TypeScript 5d ago
ZyFou / ProceduralTerrains

Three.js procedural terrain generator with tile, infinite world, planet mode, volumetric clouds, realistic water and GLB export.

▲ ~14/7d ★ 641 JavaScript today
ybouane / liquidglass

A liquid glass effect library for the web. Apply realistic glass refraction, blur, chromatic aberration, and lighting effects to any HTML element using WebGL shaders.

▲ ~14/7d ★ 557 TypeScript 22d ago
GaelQuinta / minecraft-metal-shaders

Native Metal shaders for Minecraft Java on Apple Silicon Macs: shadows, volumetric clouds, god rays, reflective water, HDR. A fork of mcopt.

▲ ~14/7d ★ 93 Java 3d ago
Andiweli / OpenMW-Android

Port of OpenMW (The Elder Scrolls: Morrowind) for Android and ChromeOS. Based on Cavebros' port, extended with optimizations, new Shaders and OpenMW 0.51.

▲ ~14/7d ★ 37 Kotlin 2d ago
mausimus / ShaderGlass

Overlay for running GPU shaders on top of Windows desktop and Wine

▲ ~7/7d ★ 4.3k C++ 4d ago
KhronosGroup / glslang

Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.

▲ ~7/7d ★ 3.6k C++ today
patriciogonzalezvivo / lygia

LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility

▲ ~7/7d ★ 3.5k GLSL 1d ago
software-mansion / TypeGPU

A modular and open-ended toolkit for WebGPU, with advanced type inference and the ability to write shaders in TypeScript

▲ ~7/7d ★ 3.3k TypeScript 1d ago
libretro / glsl-shaders

This repo is for glsl shaders converted by hand from libretro's common-shaders repo, since some don't play nicely with the cg2glsl script.

▲ ~7/7d ★ 1.3k GLSL today
openrndr / openrndr

OPENRNDR. A Kotlin/JVM library for creative coding, real-time and interactive graphics

▲ ~7/7d ★ 983 Kotlin today
AnkleBreaker-Studio / unity-mcp-server

Unity MCP Server — 268 tools for AI-assisted game development. Connect Claude, Cursor, or any MCP client to Unity Editor & Unity Hub. Scene management, GameObjects, components, builds, profiling, Shader Graph, Amplify, terrain, physics, NavMesh, animation, MPPM multiplayer & more. Free & open source by AnkleBreaker Studio.

▲ ~7/7d ★ 524 JavaScript 16d ago
LukyVj / GSS

❴ ● ❵ GSS — GPU Style Sheets. A CSS-like language for 3D scenes: selectors, the cascade, nesting, keyframes and transitions, compiled into one raymarching shader for WebGPU and WebGL2. No Three.js, no meshes. Playground, VS Code extension, and a <gss-scene> tag for any page.

▲ ~7/7d ★ 111 TypeScript 1d ago
eugenemindset / water

Water tracking concept: the fill level is a real fluid sim reacting to your gyroscope. One WebGL shader, zero dependencies.

▲ ~7/7d ★ 51 HTML 2mo ago
rbayuokt / expo-adaptive-glass

Adaptive native glass surfaces for Expo and React Native. Scales blur, refraction and highlights to device capability and live frame performance.

▲ ~7/7d ★ 35 TypeScript 29d ago
poncippg-spec / liquidDX11

Real-time desktop glass for Dear ImGui using Win32, DirectX 11, DXGI Desktop Duplication, and HLSL.

▲ ~7/7d ★ 29 C++ 1mo ago
mrsarac / ff-unmute

This one, you can unmute: a camera flies over a DAW timeline in one shot while a tracker locks onto every beat. Music composed in code, every number measured, all fframes.

▲ ~7/7d ★ 28 Rust 12d ago
crosire / reshade

A generic post-processing injector for games and video software.

▲ ~0/7d ★ 5.6k C++ 28d ago
IrisShaders / Iris

A modern shaders mod for Minecraft compatible with existing OptiFine shader packs

▲ ~0/7d ★ 3.9k Java 7d ago
thi-ng / umbrella

⛱ Broadly scoped ecosystem & mono-repository of 215 TypeScript projects (and ~185 examples) for general purpose, functional, data driven development

▲ ~0/7d ★ 3.8k TypeScript 1d ago
Auburn / FastNoiseLite

Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go

▲ ~0/7d ★ 3.5k Rust 4d ago
Rust-GPU / rust-gpu

🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

▲ ~0/7d ★ 3.4k Rust 6d ago
ChartGPU / ChartGPU

Beautiful, open source, WebGPU-based charting library

▲ ~0/7d ★ 3.3k TypeScript 4d ago

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