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optiland / optiland

Comprehensive optical design, optimization, and analysis in Python, including GPU-accelerated and differentiable ray tracing via PyTorch.

β–² ~14/7d β˜… 1.0k Python 2d ago
PanosK92 / SpartanEngine

A game engine with a fully bindless, GPU-driven renderer featuring real-time path-traced global illumination, hardware ray tracing, and a physics simulation running at 200Hz, built over 12+ years of R&D

β–² ~7/7d β˜… 3.2k C++ 1d ago
gprMax / gprMax

gprMax is open source software that simulates electromagnetic wave propagation using the Finite-Difference Time-Domain Finite-Difference (FDTD) code for numerical modelling of Ground Penetrating Radar (GPR), antennas, radar and bioelectromagnetics

β–² ~2/7d β˜… 894 Python today
Oliverrr2424 / webgl-apple-liquid-glass

WebGL2 replica of Apple's Liquid Glass: squircle SDF thickness field -> Snell refraction with a meniscus rim, dispersion, variable-blur scattering, Fresnel rim

β–² ~2/7d β˜… 140 JavaScript 24d ago
CristianQiu / Unity-URP-Volumetric-Light

Unity package for versions 2022.3 and Unity 6 and above. Adds support to render volumetric lighting for both the main and additional lights in URP. Compatible with URP render graph in Unity 6 and above.

β–² ~0/7d β˜… 928 C# 8d ago
Prograda / Skybolt

C++/Python-based 3D geospatial application for simulating and visualizing dynamic objects in planetary environments

β–² ~0/7d β˜… 658 C++ 29d ago
marklundin / water

Real-time water and atmospheric scattering for PlayCanvas, with nine cinematic studies and reusable Editor components.

β–² ~0/7d β˜… 39 JavaScript 1mo ago
Token-Gremlin / natural-disasters

Fully procedural cinematic ocean and extreme weather simulation in the browser. Multi-cascade FFT waves, volumetric clouds, hurricanes and tsunamis - every pixel generated on the GPU at runtime, zero external assets. Three.js / WebGL2 / GLSL3.