A liquid glass effect library for the web. Apply realistic glass refraction, blur, chromatic aberration, and lighting effects to any HTML element using WebGL shaders.
Fork of the Go standard TLS library, providing low-level access to the ClientHello for mimicry purposes.
Real refraction liquid glass for the web: SDF lens maps + SVG displacement + backdrop-filter. One file, no WebGL.
WebGL2 replica of Apple's Liquid Glass: squircle SDF thickness field -> Snell refraction with a meniscus rim, dispersion, variable-blur scattering, Fresnel rim
Glass that bends the page behind it. Liquid glass web components for HTML, React and Vue, tuned against Apple's own renderer.
Liquid glass for Jetpack Compose - backdrop sampling, blur, edge refraction, specular highlights, and interactive glass controls with automatic degradation on older Android versions.
Adaptive native glass surfaces for Expo and React Native. Scales blur, refraction and highlights to device capability and live frame performance.
An interactive real-time ocean simulation combining FFT/JONSWAP waves, depth-aware coastal behavior, foam, caustics, refraction and dynamic weather around a tropical island.
为小黑盒 App 打造的液态玻璃底部导航栏 · LSPosed 模块(libxposed API 102)| Real-time SDF refraction & dispersion glass tab bar for HeyBox, powered by libxposed API 102
Liquid Glass for Flutter: refraction, blur and rim over the live backdrop, built for cost first.
Liquid Glass for your Omarchy terminal: refraction, cursor light, parallax, oil film, and Glass Tuner (live sliders)