MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
Specification and reference implementation for the OpenPBR Surface shading model
Advanced viewer implementing several rendering methods for 3D gaussians using Vulkan API
Fully procedural cinematic ocean and extreme weather simulation in the browser. Multi-cascade FFT waves, volumetric clouds, hurricanes and tsunamis - every pixel generated on the GPU at runtime, zero external assets. Three.js / WebGL2 / GLSL3.
A boat journey through a Japanese river valley, in four seasons and at any hour, rendered live in the browser with three.js.
D5 Render 2026 Real-Time Archviz Setup Guide for Windows 11 and 10
A real-time spectral ocean and tropical island in Three.js, WebGPU and TSL: FFT waves, water optics, shore break, foam, caustics, buoyancy, wakes, underwater transitions and a volumetric sky, with a WebGL2 fallback.