❴ ● ❵ GSS — GPU Style Sheets. A CSS-like language for 3D scenes: selectors, the cascade, nesting, keyframes and transitions, compiled into one raymarching shader for WebGPU and WebGL2. No Three.js, no meshes. Playground, VS Code extension, and a <gss-scene> tag for any page.
A JavaScript library for creating real-time 2D and 3D shaders. JS -> Shader. https://shaderpark.com/ https://twitter.com/shaderpark
Fully procedural cinematic ocean and extreme weather simulation in the browser. Multi-cascade FFT waves, volumetric clouds, hurricanes and tsunamis - every pixel generated on the GPU at runtime, zero external assets. Three.js / WebGL2 / GLSL3.
Animation drawn by code with Claude — no AI video: an engine, styles and skills that learn from every render, all in the open. PRs with new styles welcome.