WebGPU physically based path tracer for the web
Ray tracing and hybrid rasterization of Gaussian particles
Radiance is rebuilt of Minecraft renderer on a Vulkan C++ backend, featuring native Hardware Ray Tracing on Windows & Linux. Break free from OpenGL limits for Minecraft.
A modern cross-platform low-level graphics library and rendering framework
A game engine with a fully bindless, GPU-driven renderer featuring real-time path-traced global illumination, hardware ray tracing, and a physics simulation running at 200Hz, built over 12+ years of R&D
LuxCore source repository
An Open, Scalable, Portable, Ray Tracing Based Rendering Engine for High-Fidelity Visualization
Comprehensive optical design, optimization, and analysis in Python, including GPU-accelerated and differentiable ray tracing via PyTorch.
Simple Open-source Ray Tracer
Blender Integration for LuxCore
A modern cross-platform low-level graphics API
Differentiable optical lens simulator for end-to-end computational imaging.
Curated list of ray tracing resources
π΅π Portal Explorer β web visualization of mind-blowing portals using ray-tracing.
A high performance Vulkan/DX12 game engine in C++ & C#
The default ray-traced look for Minecraft Bedrock. PBR textures for every block, faithful to vanilla, in three variants: Vanilla RTX, Normals and Opus.
OptiScaler β Open-source graphics middleware allowing users to swap, configure, and enable DLSS, XeSS, FSR, and Frame Generation technologies across various GPUs in modern PC games.