A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
An open-source, GPU-accelerated physics simulation engine built upon NVIDIA Warp, specifically targeting roboticists and simulation researchers.
Main development repository for Rigs of Rods soft-body physics simulator
A cross-platform C++20 3D library with Python bindings and the high-level API of three.js.
Google DeepMind's software stack for physics-based simulation and Reinforcement Learning environments, using MuJoCo.
Massively parallel rigidbody physics simulation on accelerator hardware.
High-performance C++ library for multiphysics and multibody dynamics simulations
Central repository for tools, tutorials, resources, and documentation for robotics simulation in Unity.
RoboCasa: Large-Scale Simulation of Everyday Tasks for Generalist Robots
Code as World: Agentic Discovery of Executable World Representations for Physical Reasoning
A PyTorch Library for Accelerating 3D Deep Learning Research
Pure C# 3D real time physics simulation library, now with a higher version number.
High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems like vehicles, robots, and the human skeleton.
ProtoMotions is a GPU-accelerated simulation and learning framework for training physically simulated digital humans and humanoid robots.
3D Procedural Game Engine Using OpenGL
Pymunk is a easy-to-use pythonic 2d physics library that can be used whenever you need 2d rigid body physics from Python
Godot Rapier Physics – 2D and 3D physics engine for the Godot game engine. with better stability, performance, liquids, determinism, state serialization and no ghost collisions.
Geant4 toolkit for the simulation of the passage of particles through matter - NIM A 506 (2003) 250-303
Graphics Processing Units Molecular Dynamics
Performance-Portable Particle-in-Cell Simulations for the Exascale Era :sparkles:
Examples of various Unity 2D Physics components and features.
Machine learning algorithms for many-body quantum systems
Traktor Game Engine
Elodin simulation and flight software monorepo.
PhysicsOS 是一个面向初高中物理学习的公益可视化智能体,通过 AI 理解题目并结合物理引擎,将抽象物理过程转化为可交互、可观察、可计算、可验证的真实物理场景。
A dishwasher-loading game on a physical simulation of one real machine, built to benchmark language models and playable in a browser. The game inside is called Spotless.
Reproducible Microduck RL experiments, policies, simulation assets, and hardware add-ons
Quakem 2026: Open-Source Seismic Movement Simulator for Developers
An idiomatic C# binding for Box3D, Erin Catto's 3D physics engine. No managed allocations on the simulation hot path, NativeAOT- and trimming-ready, with native binaries for Windows, Linux and macOS on x64 and arm64.
A graph-native simulation engine for building composable engineering simulations and digital twins.
ECU Lab — an engine management and tuning simulator created by CaribouTuning. Design an engine, edit the calibration tables a real tuner edits, run a dyno pull, and read a log explaining what went right or wrong. Repo and tooling by Turtle.GTI.
Turn any game into an FPV sim.