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jrouwe / JoltPhysics

A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.

▲ ~28/7d ★ 12k C++ 3d ago
newton-physics / newton

An open-source, GPU-accelerated physics simulation engine built upon NVIDIA Warp, specifically targeting roboticists and simulation researchers.

▲ ~28/7d ★ 5.8k Python today
markaren / threepp

A cross-platform C++20 3D library with Python bindings and the high-level API of three.js.

▲ ~14/7d ★ 1.0k C++ 1d ago
google-deepmind / dm_control

Google DeepMind's software stack for physics-based simulation and Reinforcement Learning environments, using MuJoCo.

▲ ~7/7d ★ 4.7k Python 1d ago
google / brax

Massively parallel rigidbody physics simulation on accelerator hardware.

▲ ~7/7d ★ 3.3k Jupyter Notebook 1d ago
projectchrono / chrono

High-performance C++ library for multiphysics and multibody dynamics simulations

▲ ~7/7d ★ 3.1k C++ today
robocasa / robocasa

RoboCasa: Large-Scale Simulation of Everyday Tasks for Generalist Robots

▲ ~7/7d ★ 1.8k Python 3d ago
MirroS-Lab / Code-as-World

Code as World: Agentic Discovery of Executable World Representations for Physical Reasoning

▲ ~7/7d ★ 423 Python 1mo ago
bepu / bepuphysics2

Pure C# 3D real time physics simulation library, now with a higher version number.

▲ ~0/7d ★ 3.0k C# 10d ago
simbody / simbody

High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems like vehicles, robots, and the human skeleton.

▲ ~0/7d ★ 2.6k C++ 2d ago
NVlabs / ProtoMotions

ProtoMotions is a GPU-accelerated simulation and learning framework for training physically simulated digital humans and humanoid robots.

▲ ~0/7d ★ 2.4k Python 5d ago
viblo / pymunk

Pymunk is a easy-to-use pythonic 2d physics library that can be used whenever you need 2d rigid body physics from Python

▲ ~0/7d ★ 1.1k Python 2d ago
appsinacup / godot-rapier-physics

Godot Rapier Physics – 2D and 3D physics engine for the Godot game engine. with better stability, performance, liquids, determinism, state serialization and no ghost collisions.

▲ ~0/7d ★ 1.0k Rust 7d ago
Geant4 / geant4

Geant4 toolkit for the simulation of the passage of particles through matter - NIM A 506 (2003) 250-303

▲ ~0/7d ★ 868 C++ 20d ago
netket / netket

Machine learning algorithms for many-body quantum systems

▲ ~0/7d ★ 703 Python 2d ago
122-syf-wcy / PhysicsOS

PhysicsOS 是一个面向初高中物理学习的公益可视化智能体,通过 AI 理解题目并结合物理引擎,将抽象物理过程转化为可交互、可观察、可计算、可验证的真实物理场景。

▲ ~0/7d ★ 251 TypeScript 10d ago
composo-ai / DishwasherBench

A dishwasher-loading game on a physical simulation of one real machine, built to benchmark language models and playable in a browser. The game inside is called Spotless.

▲ ~0/7d ★ 71 TypeScript 4d ago
Miguel249 / Box3D.NET

An idiomatic C# binding for Box3D, Erin Catto's 3D physics engine. No managed allocations on the simulation hot path, NativeAOT- and trimming-ready, with native binaries for Windows, Linux and macOS on x64 and arm64.

▲ ~0/7d ★ 33 C# 28d ago
zenineasa / Konjugate

A graph-native simulation engine for building composable engineering simulations and digital twins.

▲ ~0/7d ★ 32 JavaScript 1d ago
DNiev / ecu-lab

ECU Lab — an engine management and tuning simulator created by CaribouTuning. Design an engine, edit the calibration tables a real tuner edits, run a dyno pull, and read a log explaining what went right or wrong. Repo and tooling by Turtle.GTI.

▲ ~0/7d ★ 30 JavaScript 5d ago