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EL4CTEO / blender-skills

Professional Blender 5.2 workflows as Agent Skills for Claude Code, Codex, Gemini CLI, Copilot and Cursor: modeling, UVs, PBR, baking, rigging, animation, export and QA.

▲ 319/7d ★ 328 Python 1d ago
Networkapbridge / dll-decryptor

dll decryptor — dumps encrypted DLL payloads, resolves imports, rebuilds PE headers, exports or memory-maps the decrypted module

▲ 71/7d ★ 72 HTML today
google / filament

Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

★ 21k C++ today
OGRECave / ogre

high-performance rendering backend (C++, Python, C#, Java)

★ 4.7k C++ today
nix-community / colmena

A simple, stateless NixOS deployment tool [maintainer=@stepbrobd, @NickCao, @zhaofengli]

★ 2.4k Rust 5d ago
yym68686 / uni-api

This is a project that unifies the management of LLM APIs. It can call multiple backend services through a unified API interface, convert them to the OpenAI format uniformly, and support load balancing. Currently supported backend services include: OpenAI, Anthropic, DeepBricks, OpenRouter, Gemini, Vertex, etc.

★ 1.3k Rust 1d ago
ProwlEngine / Prowl

An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor

★ 1.3k C# today
tordanik / OSM2World

converter that creates three-dimensional models of the world from OpenStreetMap data

★ 793 Java 5d ago
kool-engine / kool

A Vulkan / WebGPU / OpenGL engine for Desktop JVM, Android and Javascript written in Kotlin

★ 592 Kotlin today
AuburnSounds / Dplug

Make VST2 / VST3 / AU / AAX / CLAP / LV2 / FLP plug-ins for Linux/macOS/Windows, using D.

★ 568 D 10d ago
scenario-labs / blender-plugin

Scenario for Blender: AI images, video, 3D and PBR materials in the viewport, plus a local MCP server for agents. Blender 5.0+ extension, GPL-3.0-or-later.

★ 551 Python today
Vanilla-RTX / Vanilla-RTX

The default ray-traced look for Minecraft Bedrock. PBR textures for every block, faithful to vanilla, in three variants: Vanilla RTX, Normals and Opus.

★ 520 3d ago
Token-Gremlin / natural-disasters

Fully procedural cinematic ocean and extreme weather simulation in the browser. Multi-cascade FFT waves, volumetric clouds, hurricanes and tsunamis - every pixel generated on the GPU at runtime, zero external assets. Three.js / WebGL2 / GLSL3.

★ 289 JavaScript 1mo ago
lingcang728 / ZeppBridge

Keep your Zepp / Amazfit health records on your own computer. Explore every trend, hand them to the AI you already use, and send training plans back to your watch. Local-first, free and open source, for Windows, macOS and Linux.

★ 216 TypeScript today
Junfei-Z / clipbridge

ClipBridge is a lightweight, local first bridge for sharing text and files across devices. ClipBridge 是一款轻量、本地优先的跨设备文字与文件传输工具。

★ 87 JavaScript 18d ago
yuyou-dev / OpenBox3D

OpenBox3D 苏哇工作台 — 浏览器内的包装盒设计工作台:参数化刀版、分层设计(烫金/UV/压纹工艺通道)、PBR 3D 折叠预览、1:1 CMYK 印刷 PDF 导出。纯前端零后端,MIT 协议。

★ 77 JavaScript 2mo ago
richgel999 / nntc

NNTC (Non-Neural Texture Compression) - PBR Material Compression

★ 44 C++ 28d ago
raydeStar / reference-asset-compiler

Open-source, evidence-gated pipeline from one concept image to a rigged, textured, animation-ready UE5 character: Hunyuan3D geometry and PBR, Blender retopo/UV/rig, UE 5.8 import verification and a playable gallery. Rigs with or without Auto-Rig Pro.

★ 42 Python 5d ago