A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
A from-scratch C++ implementation of Ray Tracing in One Weekend, extended with CUDA GPU acceleration, physically based rendering, progressive sampling, and procedural scenes.