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gkjohnson / three-mesh-bvh

A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.

★ 3.5k JavaScript 2d ago
erichlof / THREE.js-PathTracing-Renderer

Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html

★ 2.3k GLSL 6d ago
whoashish115 / hypertracer

A from-scratch C++ implementation of Ray Tracing in One Weekend, extended with CUDA GPU acceleration, physically based rendering, progressive sampling, and procedural scenes.