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chrissotraidis / bluewake

The Legend of Zelda: The Wind Waker Recompiled. Native for MacOS, iOS, Windows, Linux, and Android.

▲ ~42/7d ★ 449 C today
chrissotraidis / kartpad

Mario Kart Wii and Retro Rewind, native for iOS, iPadOS, macOS, tvOS, and Android.

▲ ~7/7d ★ 698 Python today
chrissotraidis / harkinianpad

Ocarina of Time native on iOS and iPadOS via Ship of Harkinian with Metal rendering, touch controls, controller support, and ROM-free reproducible builds.

▲ ~0/7d ★ 393 Python 3d ago
chrissotraidis / sunpad

Super Mario Sunshine on iPhone, iPad, Apple Silicon Mac, and tVOS through static recompilation and Metal.

▲ ~0/7d ★ 191 Objective-C++ 3d ago
chrissotraidis / goldenpad

GoldenEye 007, native for iPhone, iPad, and Apple Silicon Mac. Metal, touch controls, and user-supplied retail data.

▲ ~0/7d ★ 188 Swift 18d ago
chrissotraidis / spaghettipad

Mario Kart 64 native on iPhone and iPad via SpaghettiKart, with Metal, full-analog touch controls, Bluetooth controller routing, local multiplayer, and HD texture packs.

▲ ~0/7d ★ 59 Objective-C++ 3d ago
chrissotraidis / maskpad

The Legend of Zelda: Majora's Mask via 2 Ship 2 Harkinian, rebuilt for iPhone and iPad.

▲ ~0/7d ★ 51 Objective-C++ 3d ago
chrissotraidis / agepad

Age of Empires II: Definitive Edition, native on iPad. Your own Steam copy with touch, Apple Pencil and keyboard controls, Steam on the iPad, no streaming.

▲ ~0/7d ★ 37 Python 18d ago
chrissotraidis / annepad

Pokémon Stadium for iPhone and iPad via static recompilation, with native Metal rendering, touch controls, and ROM-free builds.

▲ ~0/7d ★ 26 Shell 3d ago