Mesh optimization library that makes meshes smaller and faster to render
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
The public CGAL repository, see the README below
Open-source 3D anatomy explorer: 2,234 selectable BodyParts3D meshes, system layers, search, and exploded views.
Python library for loading and using triangular meshes.
A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
The VCGlib is a C++, templated, no dependency, library for manipulation, processing and cleaning of triangle meshes
Interactively explore unstructured datasets from your dataframe.
[SIGGRAPH2022] Approximate Convex Decomposition for 3D Meshes with Collision-Aware Concavity and Tree Search
Open-source AI video replacement workflow by TEIN. Combine depth maps, SAM segmentation, face meshes, and audio processing to replace characters and objects with Seedance. Includes a local web UI to prepare inputs, review masks, preview generations, and export with original audio.
WebGL 3D plotting for Jupyter: meshes, isosurfaces, volumes, voxels and point clouds from NumPy arrays, with a path-traced cinematic renderer.
Official Code Release for [SIGGRAPH 2025] RenderFormer: Transformer-based Neural Rendering of Triangle Meshes with Global Illumination
C++ libraries and programs demonstrating mesh processing research published in ACM SIGGRAPH (1992-2003)
A real-time procedural snow rendering demo built with WebGPU, Babylon.js and hand-written WGSL. Features GPU-generated terrain, snow deformation, procedural characters, cloth, surf wakes, water spells, atmosphere and post-processingβwithout textures, meshes, HDRIs or animation assets.
Install the latest release for intuitive Blender imports and easy Unreal exports!
Blender based editor for scenes, meshes, and more in first-party N64 games
Reconstruct 3D meshes from images with several open-source models and score which did it best.
β΄ β β΅ GSS β GPU Style Sheets. A CSS-like language for 3D scenes: selectors, the cascade, nesting, keyframes and transitions, compiled into one raymarching shader for WebGPU and WebGL2. No Three.js, no meshes. Playground, VS Code extension, and a <gss-scene> tag for any page.
Official PyTorch implementation of HGPTrans: hierarchical graph-pooling Transolver for vehicle aerodynamic drag prediction (Cd regression) from STL meshes.
Free & local ComfyUI workflows + one-click Windows installer: image to watertight 3D model and game-ready low-poly with Pixal3D / TRELLIS.2. Nodes by MostAadTech.
Interactive 3D atlas of oral and maxillofacial anatomy for dental education. 643 BodyParts3D meshes plus 77 schematic nerve, vessel, gland, sinus and joint structures the source dataset omits, fitted to this skull's own landmarks.
[SIGGRAPH Asia'26 & TOG] TopoSurfel: Closing the Loop between Gaussian Surfels and Meshes for Surface Reconstruction
A browser-based 3D atlas of clinical neuroanatomy in MNI152 space: 592 meshes with synchronised MRI slices, arterial territories, traced pathways, a syndrome and lesion mode, clinical topics, a glossary and a quiz. Every entry cites open-access sources. English and Turkish.
Blender add-on for retopologizing CLO / Marvelous Designer garment meshes in the flat pattern shape (2D), projected to 3D on the high-poly Guide
Runtime CSG for Unity β subtract, union and intersect meshes, again and again. Powered by Manifold.
Building Rome from a Single Image: metric 3D scene meshes from one photograph
Blender extension and standalone script for converting terrain meshes into MuJoCo HField collision assets and MJCF scenes.
Turn images into smooth detailed 3D bas-relief meshes