Matching decompilation of the Gran Turismo 4 (PS2) engine, AI-assisted. No game data included.
Halo 2 decompilation (decomp) for the original Xbox: a matching decompilation of the retail game into C/C++ source, rebuilt byte for byte, toward native PC, Linux and handheld ports. Contributors welcome. Source only; bring your own disc.
A human-readable matching decompilation of the Pokéwalker firmware.
A work-in-progress matching decompilation of the original Ratchet & Clank (2002) for PlayStation 2 (SCES_509.16, PAL v2.00). Focuses on reconstructing clean, idiomatic C/C++ source code identical to the retail executable, paving the way for native PC re-implementation and game preservation.
Matching decompilation of Shadow of the Colossus (PS2, NTSC-U) aiming for a native PC port
Going Commando USA v1.01: byte-exact reconstruction tools and native-port research. No game assets.
Matching decompilation of Colin McRae Rally 2.0 (PC, 2000), rebuilt with MSVC6 and verified byte-for-byte with reccmp. Playable; SDL3 port planned.