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Wooloomooloo2 / bloodborne_mac_port

Bloodborne on Apple Silicon Macs: the PS4 game's own code under Rosetta 2, rendered natively with Metal (MetalFX, FSR 3.1). Work in progress.

β–² ~21/7d β˜… 130 C++ today
litmuschaos / litmus

Litmus helps SREs and developers practice chaos engineering in a Cloud-native way. Chaos experiments are published at the ChaosHub (https://hub.litmuschaos.io). Community notes is at https://hackmd.io/a4Zu_sH4TZGeih-xCimi3Q

β–² ~0/7d β˜… 5.7k Go 1d ago
cncf / mentoring

πŸ‘©πŸΏβ€πŸŽ“πŸ‘¨πŸ½β€πŸŽ“πŸ‘©πŸ»β€πŸŽ“CNCF Mentoring + LFX + Summer of Code

β–² ~0/7d β˜… 3.1k JavaScript 3d ago
layer5io / layer5

Layer5, expect more from your infrastructure

β–² ~0/7d β˜… 1.1k JavaScript today
romangalaxys10-spec / AnyPS5-OSX

AnyPS5 OSX Edition β€” PS5 executable porting toolkit with native Metal/MetalFX backend, Mach-O relinker output, and a hybrid PS5 + Nintendo Switch (Ryujinx) suite for macOS/Linux/Windows. GPL-2.0.

β–² ~0/7d β˜… 36 C++ 25d ago
fnlfx / ai

FunnelFox for Claude Code: edit your web funnels at the speed of a prompt.