Bloodborne on Apple Silicon Macs: the PS4 game's own code under Rosetta 2, rendered natively with Metal (MetalFX, FSR 3.1). Work in progress.
Litmus helps SREs and developers practice chaos engineering in a Cloud-native way. Chaos experiments are published at the ChaosHub (https://hub.litmuschaos.io). Community notes is at https://hackmd.io/a4Zu_sH4TZGeih-xCimi3Q
LFX Community Data Platform (CDP)
π©πΏβππ¨π½βππ©π»βπCNCF Mentoring + LFX + Summer of Code
A library of material components for JavaFX
Prove your self
Layer5, expect more from your infrastructure
AnyPS5 OSX Edition β PS5 executable porting toolkit with native Metal/MetalFX backend, Mach-O relinker output, and a hybrid PS5 + Nintendo Switch (Ryujinx) suite for macOS/Linux/Windows. GPL-2.0.
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FunnelFox for Claude Code: edit your web funnels at the speed of a prompt.