glTF β Runtime 3D Asset Delivery
MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on macOS, iOS and tvOS.
One stop solution for all Vulkan samples
Open-Source Vulkan C++ API
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
The Vulkan API Specification and related tools
The Official Khronos WebGL Repository
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
One stop shop for getting started with the Vulkan API
Runtime glTF 2.0 Loader for Unity3D
Blender glTF 2.0 importer and exporter
Physically-Based Rendering in glTF 2.0 using WebGL
KTX (Khronos Texture) Library and Tools
β
Generated headers and sources for OpenXR loader.
An assortment of assets that demonstrate features and capabilities of the glTF format
Vulkan header files and API registry
Vulkan Validation Layers (VVL)
SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.
OpenGL, OpenGL ES, and OpenGL ES-SC API and Extension Registry
Sources for OpenXR loader, basic API layers, and example code.
OpenCL SDK
Khronos OpenCL-Headers
Vulkan Loader
β
Khronos Vulkan, OpenGL, and OpenGL ES Conformance Tests
A tool and a library for bi-directional translation between SPIR-V and LLVM IR
A modern C++17/C++20 glTF 2.0 library focused on speed, correctness, and usability
Spatio-Temporal Metric-Semantic SLAM
SYCL Academy, a set of learning materials for SYCL heterogeneous programming
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