Halo: Combat Evolved multiplayer on the Nintendo 64: 4-player split screen, bots and Firefight. Built from the halo-ce-universal decompilation; needs your own copy of the Xbox game.
Chupathingy: Halo: Combat Evolved running natively on Windows, Mac, Linux and Android. A port of the Halo CE decomp project, built for stability and community multiplayer, with its own dedicated servers and the Delta network.
Fork of cybersecurity/halo-ce-universal (Halo: Combat Evolved decomp ported to Windows, Linux and Android) with multiplayer raised to 128 players and 128 machines
Halo: Combat Evolved for the PS Vita (decomp port)
Unofficial OpenCE-based Halo CE port for standalone Meta Quest VR/Steam Frame/Pico Headsets alongside PCVR/Flat PC and Android
Halo: Combat Evolved on iPhone, iPad and Mac. The Xbox edition with online matches of up to 128 players and the original campaign, plus Halo Custom Edition with its community servers. Bring your own game and build it on your Mac.
Halo: Combat Evolved running natively on the Anbernic RG35XX H (RG35XXH) and other Allwinner H700 handhelds with Knulli. ARM64 port of the halo-ce-universal decompilation for the Mali-G31: 60 fps menus, about 40β55 fps campaign. No emulation. Ready-to-install release; bring your own Xbox disc.