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Orillusion / orillusion

Orillusion is a pure Web3D rendering engine which is fully developed based on the WebGPU standard.

★ 5.2k TypeScript 12d ago
patriciogonzalezvivo / lygia

LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility

★ 3.5k GLSL 2d ago
software-mansion / TypeGPU

A modular and open-ended toolkit for WebGPU, with advanced type inference and the ability to write shaders in TypeScript

★ 3.3k TypeScript today
kingslay / KSPlayer

A video player for iOS、macOS、tvOS、visionOS , based on AVPlayer and FFmpeg, support HLG、HDR10、 HDR10+、Dolby Vision、Dolby Atmos、Text/Image subtitle.

★ 1.7k Swift 1d ago
owlbarn / owl

Owl - OCaml Scientific Computing @ https://ocaml.xyz

★ 1.4k OCaml 3d ago
CrossGL / crosstl

Translate GPU shaders and compute kernels between Metal, HLSL and GLSL, and to SPIR-V and WGSL, through the CrossGL IR

★ 1.1k Python today
LerSent001 / orb

实时 WebGPU 液态玻璃球编辑器,支持 Web 与 SwiftUI/Metal 导出,使用 OpenAI Codex 辅助开发与验证 | Real-time WebGPU liquid-glass orb editor with Web and SwiftUI/Metal export, built and verified with OpenAI Codex.

★ 736 TypeScript 1mo ago
alphastrata / shadplay

Real-time wgsl visualisation tooling for educating oneself in the art of shader programming

★ 721 WGSL 10d ago
gslege / CloudflareIP

全自动优选CF的IP,包含美国US,日本JP,新加坡SG,德国DE,荷兰NL等cloudflare每天每小时自动优选IP,自动生成CF免费Vless节点。

★ 667 Python today
Nehanth / pooled

Peer-to-peer LLM inference in the browser: pool your devices to run big open models, for chat and coding agents.

★ 602 JavaScript 4d ago
Noniv / snowflow_demo

A real-time procedural snow rendering demo built with WebGPU, Babylon.js and hand-written WGSL. Features GPU-generated terrain, snow deformation, procedural characters, cloth, surf wakes, water spells, atmosphere and post-processing—without textures, meshes, HDRIs or animation assets.

★ 592 JavaScript 2mo ago
LukyVj / GSS

❴ ● ❵ GSS — GPU Style Sheets. A CSS-like language for 3D scenes: selectors, the cascade, nesting, keyframes and transitions, compiled into one raymarching shader for WebGPU and WebGL2. No Three.js, no meshes. Playground, VS Code extension, and a <gss-scene> tag for any page.

★ 109 TypeScript 6d ago
marcoazeem / duo-open

iPhone-Duo frosted-glass fold effect for Android foldables, driven by the real hinge angle. No root.

★ 62 Kotlin 24d ago
gslsvt43llzsaw / wan2.6-api-ja

AI API gateway / relay: 307 models behind one OpenAI-compatible key. image2.5 $0.0085/image, Seedance 2.0 Mini $0.01056/sec, LLM from $0.0228/M tokens. USD settlement, pay-as-you-go, $1 minimum top-up.

★ 60 7d ago
gslsvt43llzsaw / wan2.6-api-ko

AI API gateway / relay: 307 models behind one OpenAI-compatible key. image2.5 $0.0085/image, Seedance 2.0 Mini $0.01056/sec, LLM from $0.0228/M tokens. USD settlement, pay-as-you-go, $1 minimum top-up.

★ 39 7d ago
styropyr0 / PrismalAGSL

Liquid glass for Jetpack Compose - backdrop sampling, blur, edge refraction, specular highlights, and interactive glass controls with automatic degradation on older Android versions.

★ 37 Kotlin 20d ago
rbayuokt / expo-adaptive-glass

Adaptive native glass surfaces for Expo and React Native. Scales blur, refraction and highlights to device capability and live frame performance.

★ 34 TypeScript 27d ago
AlbertAZ1992 / every-qrcode

Open-source React QR code generator and Web Component with deterministic 3D Tree and Terrain effects, powered by WebGPU.

★ 28 TypeScript 1mo ago
niklasp / gpuslider

A slider drawn by shaders: WebGPU, or WebGL 2 where there is none. A 4.7 KB core, everything else a plugin.

★ 28 TypeScript 1d ago
shiaho777 / LogSleuth

Root-free Android logcat viewer & embeddable zero-permission logging SDK