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PanosK92 / SpartanEngine

A game engine with a fully bindless, GPU-driven renderer featuring real-time path-traced global illumination, hardware ray tracing, and a physics simulation running at 200Hz, built over 12+ years of R&D

★ 3.2k C++ today
uccl-project / uccl

UCCL is an efficient communication library for GPUs, covering collectives, P2P (e.g., KV cache transfer, RL weight transfer), and EP (e.g., GPU-driven)

★ 1.5k C++ today
microsoft / mscclpp

MSCCL++: A GPU-driven communication stack for scalable AI applications