A game engine with a fully bindless, GPU-driven renderer featuring real-time path-traced global illumination, hardware ray tracing, and a physics simulation running at 200Hz, built over 12+ years of R&D
UCCL is an efficient communication library for GPUs, covering collectives, P2P (e.g., KV cache transfer, RL weight transfer), and EP (e.g., GPU-driven)
MSCCL++: A GPU-driven communication stack for scalable AI applications