Godot/Unity3D System Design Architecture
A high performance, editable terrain system for Godot 4.
Production-grade MCP server and AI tools for the Godot engine. A Snap to install. Totally free and fun.
Orchestrator: Unleashing Creativity with Visual Scripting
NobodyWho is an inference engine that lets you run LLMs locally and efficiently on any device.
A Godot plugin for creating 3D highways/streets and lane-following traffic
Transforms the Script UI into an IDE like UI. Multiline Tabs, Splitting, Outline with unique icons that shows all members of the script. Quick search and function override functionality.
162 MCP tools for AI-powered Godot 4 development. Scene, animation, 3D, physics, particles, audio, shader, input simulation, runtime analysis, navigation, testing & more. $15 one-time.
Godot template and component-based framework for 2D games.
Fast 3D level blockout & prototyping plugin for Godot 4. Features pie menu workflow, array/spreader tools, and one-click mesh baking.
A fully transparent in-editor agentic harness for large language models inside Godot Engine. Connect to any LLM provider via API (or use your ChatGPT sub) and provide your agents the tools, context management, and guidance to effectively complete most tasks in Godot. Every action the agent takes is fully surfaced and persists in session history.
DSH (DeepSeek Harness) plugin that launches and drives a running Godot 4.x game through its in-game TCP interaction server β replaces the godot-mcp MCP server with native agent tools.