Powerful web graphics runtime built on WebGL, WebGPU, WebXR and glTF
Agent skill for creative 3D visualization: turn an idea into a Three.js/Blender scene worth exploring. Claude Code + Codex plugin, 223 recipes, 440 knowledge records, 22 proved kits, 37 runnable studies.
Spine θ΅ζΊδΌεδΈζΉιε€ηε·₯ε ·οΌζ―ζηζ¬θ½¬ζ’γηΊΉηεηΌ©ε PC / η§»ε¨η«―θ΅ζΊζ΄ηγA desktop toolkit for Spine version conversion, texture compression, and PC/mobile asset organization.
Rebuild Star Wars Battlefront II (2017) maps in the browser from your own installed copy: extraction, decoding and a three.js runtime. No game content included.
Mesh optimization library that makes meshes smaller and faster to render
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
An open-source JavaScript library for world-class 3D globes and maps :earth_americas:
Fast and minimalist 3D viewer.
3D CAD viewer and converter based on Qt + OpenCascade
Use VRM on Three.js
A cross-platform C++20 3D library with Python bindings and the high-level API of three.js.
Easily display interactive 3D models on the web and in AR!
glTF β Runtime 3D Asset Delivery
UniVRM is a gltf-based VRM format implementation for Unity. English is here https://vrm.dev/en/ . ζ₯ζ¬θͺ γ―γγ‘γ https://vrm.dev/
Blender glTF 2.0 importer and exporter
Cross-platform (desktop, mobile, console, web) 3D and 2D game engine. Powerful visual editor. Support for glTF, X3D, IFC and more. Fast clean code using modern Pascal. Free and open-source.
lilToon shader for Three.js, with GLB and VRM loading for WebGL2.
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
3D engine with modern graphics
A typescript interactive engine, support 2D, 3D, animation, physics, built on WebGL and glTF.
Specification for streaming massive heterogeneous 3D geospatial datasets :earth_americas:
Renderer for 3D Tiles in Javascript using three.js, Babylon.js, and r3f
Drag-and-drop preview for glTF 2.0 models in WebGL using three.js.
Runtime glTF 2.0 Loader for Unity3D
glTF 2.0 SDK for JavaScript and TypeScript, on Web and Node.js.
Physically-Based Rendering in glTF 2.0 using WebGL
3D & AR SDK for Android (Jetpack Compose + Filament), Apple (SwiftUI + RealityKit), Web, Flutter and React Native. Opens glTF/GLB, 3MF, STL, OBJ and PLY on Android and USDZ on Apple, at real size in AR. Assistant-ready: in-repo MCP server, AGENTS.md and llms.txt β no assistant-specific setup.
An assortment of assets that demonstrate features and capabilities of the glTF format
An easy-to-use XR engine for building AR and VR applications with C# and OpenXR!
Loaders for big data visualization. Website:
converter that creates three-dimensional models of the world from OpenStreetMap data
OpenGL C++ Graphics Engine
A modern C++17/C++20 glTF 2.0 library focused on speed, correctness, and usability
Unreal Engine Plugin for loading glTF files at runtime
DDC Converters 2.0: RVT/RFA to GLB, IFC4 and JSONL; IFC to Excel; DWG to Excel, DXF and SVG. Offline CLI and desktop apps, n8n workflows and AI-agent instructions.
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Automated 3D Asset Validation Toolkit for CI Pipelines 2026
Know why your model won't print. Fix it. Prove it. β mesh analysis, repair and smart retopology for 3D printing, by Geekatplay Studio
Browser extension to download public Sketchfab 3D models as glTF. No account required.
Photographs to a textured mesh on one 8 GB NVIDIA card, offline. Built on TRELLIS.2, with a four view path, and the photographs' own pixels projected onto the texture so printed text stays readable.
Local text to textured GLB on an AMD Strix Halo iGPU (gfx1151): FLUX.2 klein, a Vulkan-only TRELLIS.2 engine, and humanoid auto-rigging with SkinTokens on ROCm. No Blender, no CUDA.
An interactive 3D memory of my childhood home in a bamboo grove, built with Three.js and Blender. Explore changing light, weather and natural soundscapes. η«Ήζ΅·ιηζ δΉ‘γ
React Native Maps for MapKit, Google Maps, Mapbox, MapLibre (OpenStreetMap) and Cesium on iOS and Android, with every engine's features and animated 3D built in: vehicles, people on their floor, rocket launches, satellites on the globe. Expo and Swift Package Manager. Powered by Nitro Modules.