Agent plugin that generates 3D CAD models (STEP, GLB, STL, 3MF) locally and runs design-for-manufacturing checks and engineering drawings.
Open-source 3D AI companion and transparent desktop pet. Also: 开源 3D AI 伴侣, 本地 3D 陪玩, 虚拟陪玩, 透明桌宠. Desktop VRM / MMD / GLB: voice, lip-sync, motion, dance, camera, tarot, memory on your machine. Chinese, English, Japanese, Korean.
Fast and minimalist 3D viewer.
Three.js procedural terrain generator with tile, infinite world, planet mode, volumetric clouds, realistic water and GLB export.
Easily display interactive 3D models on the web and in AR!
Design workspace for programmable 3D. Nova builds assets and worlds as editable, versioned programs: parametric, articulated and simulation-ready, compiled to CAD tools, 3D applications and robotics simulators.
lilToon shader for Three.js, with GLB and VRM loading for WebGL2.
GitHub Load Balancer Director and supporting tooling.
glTF 2.0 SDK for JavaScript and TypeScript, on Web and Node.js.
Pick and save Files, Medias and Folder for Kotlin Multiplatform / KMP and Compose Multiplatform / CMP
3D & AR SDK for Android (Jetpack Compose + Filament), Apple (SwiftUI + RealityKit), Web, Flutter and React Native. Opens glTF/GLB, 3MF, STL, OBJ and PLY on Android and USDZ on Apple, at real size in AR. Assistant-ready: in-repo MCP server, AGENTS.md and llms.txt — no assistant-specific setup.
DDC Converters 2.0: RVT/RFA to GLB, IFC4 and JSONL; IFC to Excel; DWG to Excel, DXF and SVG. Offline CLI and desktop apps, n8n workflows and AI-agent instructions.
Cross-platform Unity 6 package for importing, loading, and rendering 3D Gaussian Splats. Supports Built-in, URP, HDRP, PLY/SOG/SPZ/GLB formats, runtime loading, GPU and CPU sorting, XR, mobile, desktop, and WebGL 2.
Local text to textured GLB on an AMD Strix Halo iGPU (gfx1151): FLUX.2 klein, a Vulkan-only TRELLIS.2 engine, and humanoid auto-rigging with SkinTokens on ROCm. No Blender, no CUDA.
This repository contains the lecture materials, notebooks, code, datasets, assignments, demonstrations, and resources used during the Industry-Oriented AI Foundamentals Training Program conducted in August 2026.