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fluxcd / flux2

Open and extensible continuous delivery solution for Kubernetes. Powered by GitOps Toolkit.

β˜… 8.5k Go today
vipshop / cache-dit

A PyTorch-native inference engine with cache, parallelism, quantization and cpu offload for DiTs.

β˜… 1.3k Python today
weaveworks / weave-gitops

Weave GitOps is transitioning to a community driven project! It provides insights into your application deployments, and makes continuous delivery with GitOps easier to adopt and scale across your teams.

β˜… 1.1k MDX 1d ago
omnichar / OmniChar

The open .char format for consistent characters. Face, body, wardrobe & voice in one file, consistent across every model.

β˜… 557 Python 4d ago
six-nut / PocketMen-with-you

Create high-fidelity Codex companions from 2+ photos with local open-weight neural editing and no OpenAI API key.

β˜… 311 Python 7d ago
Jit-Roy / WeeLLM

WeeLLM runs large diffusion models with as little as 4 GB of VRAM, without any quantization. It dynamically determines how many layers can fit within the available VRAM and streams the text encoder and transformer layers to the GPU layer by layer, enabling inference on hardware with limited VRAM. It supports both safetensors and GGUF models.

β˜… 108 Python today
sgp2hidyk7jm / flux2-flux-2-prompts

flux-2 API (flux2 / flux 2): 1MP $0.024; 2MP $0.036; 3MP $0.048. Model id, prompts settings, curl and Python examples over an OpenAI-compatible gateway, $1 minimum top-up.

β˜… 92 Python 7d ago
twp0wh4xm56p6lc3 / flux2-flux-2-gateway

flux-2 API (flux2 / flux 2): 1MP $0.024; 2MP $0.036; 3MP $0.048. Model id, gateway settings, curl and Python examples over an OpenAI-compatible gateway, $1 minimum top-up.

β˜… 89 Shell 26d ago
fjaefshg9 / flux2-flux-2-api

flux-2 API (flux2 / flux 2): 1MP $0.024; 2MP $0.036; 3MP $0.048. Model id, api settings, curl and Python examples over an OpenAI-compatible gateway, $1 minimum top-up.

β˜… 76 Shell 26d ago
hec-ovi / text-to-3D-skill

Local text to textured GLB on an AMD Strix Halo iGPU (gfx1151): FLUX.2 klein, a Vulkan-only TRELLIS.2 engine, and humanoid auto-rigging with SkinTokens on ROCm. No Blender, no CUDA.