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skypjack / entt

Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

β˜… 13k C++ 1d ago
genaray / Arch

A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.

β˜… 1.9k C# 3d ago
leudz / shipyard

Entity Component System focused on usability and flexibility.

β˜… 892 Rust 16d ago
doriaxengine / doriax

Game engine for 2D and 3D projects with entity component system (ECS) and data-oriented design

β˜… 877 C++ today
pmndrs / koota

🌎 Performant real-time state management for React and TypeScript

β˜… 759 TypeScript 2d ago