Clone of the Age of Empires II engine π
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
A fast entity component system (ECS) for C & C++
3D engine with modern graphics
3D C++ Game Engine - yet another open source game engine
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
A modern re-implementation of the classic DOS game Duke Nukem II
Entity Component System focused on usability and flexibility.
Game engine for 2D and 3D projects with entity component system (ECS) and data-oriented design
High-performance C# ECS
π Performant real-time state management for React and TypeScript
An ECS (Entity Component System) for Python
:sunglasses: A curated list of Entity-Component-System (ECS) libraries and resources