Clone of the Age of Empires II engine 🚀
Game engine for 2D and 3D projects with entity component system (ECS) and data-oriented design
A fast entity component system (ECS) for C & C++
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
3D engine with modern graphics
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
3D C++ Game Engine - yet another open source game engine
一个基于Entity-Component模式的灵活、通用、可扩展的轻量战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configuration can choose to use ScriptableObject or Excel tables.
A modern re-implementation of the classic DOS game Duke Nukem II
Entity Component System focused on usability and flexibility.
High-performance C# ECS
🌎 Performant real-time state management for React and TypeScript
:sunglasses: A curated list of Entity-Component-System (ECS) libraries and resources
A town simulation in pale isometric line art, implemented with Ritmo ECS and ThreeJs