Instagram without Reels, feed or ads: an open-source, updatable Instagram app for Android that keeps DMs and stories.
An Emacs framework for the stubborn martian hacker
Emacs Plus formulae for the Homebrew package manager
Code-rendered music video for "I'm Upping My P(doom)"
Part guillotine, part graveyard for Google's doomed apps, services, and hardware.
Chocolate Doom is a Doom source port that is minimalist and historically accurate.
Source code for the Claude Opus 5.5 music video for I'm Upping My P(doom)
UZDoom is a feature centric port for all Doom engine games, based on GZDoom, adding an advanced renderer and powerful scripting capabilities
Reinforcement Learning environments based on the 1993 game Doom :godmode:
A fancy and fast mode-line inspired by minimalism design.
C++-based high-performance parallel environment execution engine (vectorized env) for general RL environments.
Playground for the fire effect from DOOM. Really simple algorithm and all experiments are welcome!
Freedoom is an entirely free software game based on the Doom engine.
This is the primary repository for collaborative efforts between Doom developers on Project Brutality. This is the bleeding-edge version that is constantly being developed on, and not meant in any way shape or form to be representative of the final version of the mod.
New mask, same task. All patches answer to Doom.
DooM in the terminal!
It's a Doom editor
Configure Windows-based systems for a variety of tasks
Persistent softmod exploit for Xbox 360
Doom port for DOS, optimized to be as fast as possible!
The classic, refined DOOM source port. For Windows PC.
DOOM III/Quake 4/Prey(2006) GLES on Android/Windows/Linux, DOOM 3 BFG/The Dark Mod/RTCW/Quake 1 2 3/GZDOOM/ETW/RealRTCW/OpenJK/SeriousSam/Skin Deep/Quadrilateral Cowboy/Icarus Starship Command Simulator on Android
A modern fast paced Doom FPS engine
This is a successor of prboom+ with extra tooling for demo recording and playback, with a focus on speedrunning and quality of life.
Fly-connectome simulation controlling a live Doom arena, with experimental neural plasticity, spectator UI, and scientific validation reports.
A DOOM (2016) VR conversion mod
A purely SQL-based reimplementation of the original 1993 DOOM running on CedarDB
The Offical DOOM OS repository
Play Doom deathmatch while Claude works. A Claude Code plugin.
Curated list of games rebuilt inside other games β cross-game mechanics, engine/runtime mashups, playable ports, and verified viral projects.
A Doom Eternal VR conversion mod
Official module library for Doom Emacs
Doom 64 Ray Tracing
PI agent harness distribution
Games above the Claude Code prompt: snake, Tetris, 2048, Minesweeper, Flappy, Pong, a typing test and Space Invaders, plus a pet that grows as Claude tests, commits and edits
Unofficial launcher for managing Unreal Engine installations and downloading assets
Agent skills that turn a song and its lyrics into a hand-painted watercolour music video (p5.brush + headless Chrome + ffmpeg), following PDoomVideo's pipeline
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Android WebView client for self-hosted FileBrowser Quantum
Legend of Doom port for New Nintendo 3DS, New Nintendo 3DS XL and New Nintendo 2DS XL, based on GZDoom 4.7.1.
A browser-native Doom agent experiment with structured spatial state, composable AI controls, live decision telemetry, and a Chocolate Doom WebAssembly runtime.
EternalVR: a free VR mod for DOOM Eternal (OpenXR, stereo, 6DoF, motion controls). Unofficial fan project.