high-performance rendering backend (C++, Python, C#, Java)
A modern cross-platform low-level graphics library and rendering framework
Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)
C++ 3D Game Tutorial Series (DirectX) - Learn to code a DirectX 3D Game in C++ from scratch
Skylicht Engine is C++ Game Engine based on Irrlicht 3D. And my goal is to create a high-performance and lightweight Game Framework that can seamlessly function on both web and mobile platforms. This framework will be available to everyone for free.
A modern cross-platform low-level graphics API
OGSR Project - Evolution of X-Ray Engine
Next generation modding platform for Final Fantasy VII (Steam 2013, Steam 2026 Rerelease, GOG, Windows Store) and Final Fantasy VIII (Steam 2013/Remastered)
DLSS 5 Neural Rendering in DirectX 11 and Vulkan games, and optionally in games with no DLSS via NVIDIA Optical Flow (lower quality). A ReShade add-on.
Addon Manager for Lossless Scaling (LSFG): DLSS 5 Neural Rendering, DLSS, XESS and FSR upscalers with motion measured from the frames, one-click installer, addons you install and tune in one window, live GPU and frame-time view. Tested with World of Warcraft: Forever.
Free offline Windows interface built with C++20, Dear ImGui, Win32, and DirectX 11.
Open-source external Counter-Strike 2 cheat with DX11 ESP/chams, aim and trigger tools, grenade helper, Lua API, and Web Radar.
Static recompilation of Command & Conquer: Red Alert 2 / Yuri's Revenge (Westwood, 2000-01) to native C, with the remaster the engine never got: a D3D11 presenter, 720p to 4K, HD voxel units. Built on pcrecomp.
Headset-safe OpenXR capture for OBS with recording-only FOV overscan, camera smoothing, D3D11/D3D12 support, and a WinUI 3 Control Center.
Enable NVIDIA Smooth Motion on RTX 30-series / Ampere SM86 - one-click Windows utility, no per-game DLSS-FG integration required.
Customizable Forza Horizon 6 HUD and telemetry overlay for Windows PC, with power and torque gauges, drift angle guidance, a second-screen dashboard, and recorded run comparisons.
Real-time desktop glass for Dear ImGui using Win32, DirectX 11, DXGI Desktop Duplication, and HLSL.