A from-scratch Windows 98 display driver with hardware Direct3D OpenGL & Glide on the Intel GMA 950 and S3 ViRGE/DX and Trio3D/2X, 2D on S3 Trio32/64, and a VESA fallback.
Reconstructing DX-Ball 1.07 with REA, backed by original-x86 differential tests and pinned MSVC byte-exact oracles.
DirectDraw and Direct3D 1-7 compatibility, performance and visual enhancements for Windows Vista, 7, 8, 10 and 11