Experimental Windows x64 native porting toolkit for Super Smash Bros. Ultimate: static AArch64 recompilation, a D3D11 runtime, and Local Wireless relay netplay.
Unofficial native Windows port of ARMORED CORE for Answer (PS3), built from your own copy of the game. Part of Project Glintburn.
Unofficial native Windows port of ARMORED CORE 4 (PS3), built from your own copy of the game. Part of Project Glintburn.
Local Windows iPhone/iPad mirroring over USB and AirPlay with D3D11 preview, multi-device sessions, OBS output, and a standalone driver manager.
.NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.
C++ 3D Game Tutorial Series (DirectX) - Learn to code a DirectX 3D Game in C++ from scratch
Native Windows port of Dead or Alive Xtreme Beach Volleyball (Xbox), built by static recompilation with a hand-written runtime. Requires your own copy of the game.
OpenTricky is an unofficial PC port of SSX Tricky, made by static recompilation. Bring your own disc.
Blue Archive-inspired Windows desktop click effects & cursor trail|蔚蓝档案风格 Windows 桌面点击特效与鼠标拖尾|C++ · D3D11 · DirectComposition
Def Jam: Fight for NY PC port — static recompilation of the original Xbox game for native Windows and macOS (Direct3D 11 / Vulkan). Bring your own game dump.
Native Windows file manager with a zoomable filesystem canvas. C#/.NET, Direct3D 11, colour Tags and split view.