Experimental Windows x64 native porting toolkit for Super Smash Bros. Ultimate: static AArch64 recompilation, a D3D11 runtime, and Local Wireless relay netplay.
Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
RenderDoc is a stand-alone graphics debugging tool.
A generic post-processing injector for games and video software.
A modern cross-platform low-level graphics library and rendering framework
Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)
Tools for tracing OpenGL, Direct3D, and other graphics APIs
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
Open-source C++ game engine with Lua for 2D and 3D games across mobile, desktop, WebAssembly, and Xbox (UWP).
Local Windows iPhone/iPad mirroring over USB and AirPlay with D3D11 preview, multi-device sessions, OBS output, and a standalone driver manager.
Metal-based implementation of D3D11 and D3D10 for macOS / Wine
C++ 3D Game Tutorial Series (DirectX) - Learn to code a DirectX 3D Game in C++ from scratch
DLSS 5 neural rendering in D3D11/D12/Vulkan games that ship without any DLSS β feeds a synthetic DLAA contract (ReShade depth + motion vectors) to the DLSS 5 add-on via a private D3D12 device.
A Python high-performance screen capture library for Windows using Desktop Duplication API - Updated 2026
Official mirror of libplacebo
Aero Glass For Windows 10+
A modern cross-platform low-level graphics API
OGSR Project - Evolution of X-Ray Engine
DLSS 5 Neural Rendering in DirectX 11 and Vulkan games, and optionally in games with no DLSS via NVIDIA Optical Flow (lower quality). A ReShade add-on.
Blue Archive-inspired Windows desktop click effects & cursor trailο½θθζ‘£ζ‘ι£ζ Ό Windows ζ‘ι’ηΉε»ηΉζδΈιΌ ζ ζε°Ύο½C++ Β· D3D11 Β· DirectComposition
UNCANNY is a real-time remaster engine for PC games and emulators with STRATA reconstruction, Motion Guard, REVENANT geometry/material upgrades, water recovery, optional DLSS5 and multi-API support.
Static recompilation of Command & Conquer: Red Alert 2 / Yuri's Revenge (Westwood, 2000-01) to native C, with the remaster the engine never got: a D3D11 presenter, 720p to 4K, HD voxel units. Built on pcrecomp.
Headset-safe OpenXR capture for OBS with recording-only FOV overscan, camera smoothing, D3D11/D3D12 support, and a WinUI 3 Control Center.
Enable NVIDIA Smooth Motion on RTX 30-series / Ampere SM86 - one-click Windows utility, no per-game DLSS-FG integration required.
Headless WebGL 1 & 2 for Node.js, powered by ANGLE (Metal, D3D11, Vulkan). Render any WebGL or three.js scene without a browser.