πŸ“ˆ GH Trending Explorer 🎲 Surprise me

Search: d3d11 Β· clear

SNO2207 / WindowSmash

Experimental Windows x64 native porting toolkit for Super Smash Bros. Ultimate: static AArch64 recompilation, a D3D11 runtime, and Local Wireless relay netplay.

β–² 304/7d β˜… 304 C today
doitsujin / dxvk

Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine

β˜… 18k C++ today
bkaradzic / bgfx

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

β˜… 18k C++ today
crosire / reshade

A generic post-processing injector for games and video software.

β˜… 5.6k C++ 26d ago
OpenXRay / xray-16

Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)

β˜… 3.6k C++ 1d ago
LukasBanana / LLGL

Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal

β˜… 2.6k C++ 3d ago
axmolengine / axmol

Open-source C++ game engine with Lua for 2D and 3D games across mobile, desktop, WebAssembly, and Xbox (UWP).

β˜… 1.5k C++ today
RayrenSX / iPhoneMirror

Local Windows iPhone/iPad mirroring over USB and AirPlay with D3D11 preview, multi-device sessions, OBS output, and a standalone driver manager.

β˜… 1.4k C# πŸ”₯ 3d ago
3Shain / dxmt

Metal-based implementation of D3D11 and D3D10 for macOS / Wine

β˜… 1.2k C++ today
jlrouzies-fr / DLSS5-Feeder

DLSS 5 neural rendering in D3D11/D12/Vulkan games that ship without any DLSS β€” feeds a synthetic DLAA contract (ReShade depth + motion vectors) to the DLSS 5 add-on via a private D3D12 device.

β˜… 1.1k C++ 2d ago
ra1nty / DXcam

A Python high-performance screen capture library for Windows using Desktop Duplication API - Updated 2026

β˜… 808 Python 27d ago
NIGos / dlss5-bridge

DLSS 5 Neural Rendering in DirectX 11 and Vulkan games, and optionally in games with no DLSS via NVIDIA Optical Flow (lower quality). A ReShade add-on.

β˜… 313 C++ 6d ago
CialloKing / ba-click-fx-desktop

Blue Archive-inspired Windows desktop click effects & cursor trailο½œθ”šθ“ζ‘£ζ‘ˆι£Žζ Ό Windows ζ‘Œι’η‚Ήε‡»η‰Ήζ•ˆδΈŽιΌ ζ ‡ζ‹–ε°Ύο½œC++ Β· D3D11 Β· DirectComposition

β˜… 102 C++ 1d ago
coye2 / UNCANNY

UNCANNY is a real-time remaster engine for PC games and emulators with STRATA reconstruction, Motion Guard, REVENANT geometry/material upgrades, water recovery, optional DLSS5 and multi-API support.

β˜… 78 23d ago
sp00nznet / redalert2-recomp

Static recompilation of Command & Conquer: Red Alert 2 / Yuri's Revenge (Westwood, 2000-01) to native C, with the remaster the engine never got: a D3D11 presenter, 720p to 4K, HD voxel units. Built on pcrecomp.

β˜… 57 C 1d ago
elliotttate / OpenXR-Layer-OBSMirror

Headset-safe OpenXR capture for OBS with recording-only FOV overscan, camera smoothing, D3D11/D3D12 support, and a WinUI 3 Control Center.

β˜… 53 C++ 2mo ago
xikarioz / Smooth-Motion-RTX30

Enable NVIDIA Smooth Motion on RTX 30-series / Ampere SM86 - one-click Windows utility, no per-game DLSS-FG integration required.

β˜… 53 26d ago
RenaudRohlinger / node-webgl

Headless WebGL 1 & 2 for Node.js, powered by ANGLE (Metal, D3D11, Vulkan). Render any WebGL or three.js scene without a browser.