Valve's official ARM64 SteamOS in a lightweight VM on Apple Silicon: libkrun + Venus + MoltenVK, controllers, CoreAudio sound
A powerhouse of audio functionality for macOS, iOS, and tvOS.
Twilight — Mac GameStream/Sunshine client based on Andy Grundman’s moonlight-qt CoreAudio spatial audio fork (of moonlight-stream/moonlight-qt). GPL-3.0.
A set of C++ classes that provide a common API for realtime audio input/output across Linux (native ALSA, JACK, PulseAudio and OSS), Macintosh OS X (CoreAudio and JACK), and Windows (DirectSound, ASIO, and WASAPI) operating systems.
A flexible cross-platform IIR and FIR engine for crossovers, room correction etc.
A native media playback library for Kotlin Multiplatform, Android, iOS, desktop (JVM) and web. Kotlin coroutine-first syntax, fine-tuned to perfection and as powerful as mpv and VLC. No expect/actual, no build scripts/NDK. It is 100% Kotlin core (no third-party players underneath). Can render directly into Compose multiplatform using Skiko API
Per-app audio routing for macOS using Core Audio process taps
A native macOS menu bar app that switches to your highest-priority headphones, speakers, and microphone