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Aureliengmz / clearwater

Real-time, photoreal shallow water in a single HTML file. WebGL2, no libraries, no build step.

▲ ~2/7d ★ 516 HTML 29d ago
squall01337 / abyssal-ocean

Real-time spectral FFT ocean in a single HTML file — WebGL2 + three.js, JONSWAP/TMA spectrum, 3 cascades, physical foam, caustics and underwater. No build step.

▲ ~2/7d ★ 56 HTML 2mo ago
2600th / web-ocean-3d

A real-time spectral ocean and tropical island in Three.js, WebGPU and TSL: FFT waves, water optics, shore break, foam, caustics, buoyancy, wakes, underwater transitions and a volumetric sky, with a WebGL2 fallback.

▲ ~2/7d ★ 54 TypeScript 2mo ago
ScottieFox / caustic-volume

Real-time water caustics in the browser, built on three.js. Single-file lite and sandbox versions.

▲ ~0/7d ★ 182 HTML 26d ago
iamtechartist / ocean-simulation

An interactive real-time ocean simulation combining FFT/JONSWAP waves, depth-aware coastal behavior, foam, caustics, refraction and dynamic weather around a tropical island.