Real-time, photoreal shallow water in a single HTML file. WebGL2, no libraries, no build step.
Real-time spectral FFT ocean in a single HTML file — WebGL2 + three.js, JONSWAP/TMA spectrum, 3 cascades, physical foam, caustics and underwater. No build step.
A real-time spectral ocean and tropical island in Three.js, WebGPU and TSL: FFT waves, water optics, shore break, foam, caustics, buoyancy, wakes, underwater transitions and a volumetric sky, with a WebGL2 fallback.
Real-time water caustics in the browser, built on three.js. Single-file lite and sandbox versions.
An interactive real-time ocean simulation combining FFT/JONSWAP waves, depth-aware coastal behavior, foam, caustics, refraction and dynamic weather around a tropical island.