Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
A flexible, memory compact, fast and dynamic CSG implementation on top of three-mesh-bvh
SOMA BVH to humanoid robot motion retargeting library built with Newton and NVIDIA Warp
Header-only dependency-free BVH construction and traversal library.
A modern C++ BVH construction and traversal library
Real-time 3D full-body reconstruction from a single camera, Multiperson BVH output, Pure C++ runtime, ONNX + ggml, 70-joint skeleton with hands.
Embeddable physically based renderer
Best Roblox Spatial Query Library 2026: Ultra-Fast Zone System for 1M+ Zones