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PanosK92 / SpartanEngine

A game engine with a fully bindless, GPU-driven renderer featuring real-time path-traced global illumination, hardware ray tracing, and a physics simulation running at 200Hz, built over 12+ years of R&D

▲ ~2/7d ★ 3.2k C++ today
Prograda / Skybolt

C++/Python-based 3D geospatial application for simulating and visualizing dynamic objects in planetary environments

▲ ~0/7d ★ 658 C++ 28d ago
Token-Gremlin / natural-disasters

Fully procedural cinematic ocean and extreme weather simulation in the browser. Multi-cascade FFT waves, volumetric clouds, hurricanes and tsunamis - every pixel generated on the GPU at runtime, zero external assets. Three.js / WebGL2 / GLSL3.