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StarKnightt / summer-cycle

A Studio Ghibli / Makoto Shinkai style cycling game in Three.js. Toon-shaded Japanese countryside with four times of day - every mesh, texture and sound generated in code.

β–² ~0/7d β˜… 63 TypeScript 28d ago
chrissotraidis / spaghettipad

Mario Kart 64 native on iPhone and iPad via SpaghettiKart, with Metal, full-analog touch controls, Bluetooth controller routing, local multiplayer, and HD texture packs.

β–² ~0/7d β˜… 59 Objective-C++ 3d ago
liwushu128-debug / grade-images

Grade Image / Grade Images β€” deterministic, non-generative photo color grading and RAW development for Codex with strict structure, identity, and texture preservation.

β–² ~0/7d β˜… 57 Python 20d ago
sergiomanzur / regaiden-recomp

Native static C/C++ recompilation of Resident Evil Gaiden (GBC) for PC with True Widescreen, 2D Dynamic Lighting, Retro Horror Shaders, and HD Texture Pack support

β–² ~0/7d β˜… 55 C 1mo ago
thiagordsfx / urban-reign-recomp

Urban Reign (PS2) static recompilation: native PC port with 60 FPS, high resolution, HD textures and up to 8 players

β–² ~0/7d β˜… 51 C++ 8d ago
majidmanzarpour / threejs-procedural-animals

Fully procedural animals for three.js: sculpted from SDFs, auto-rigged and skinned, with fur, feathers and scales, and IK gaits and actions. No models, no textures, no animation clips.

β–² ~0/7d β˜… 49 JavaScript 20d ago
gradientspace / Cotangent2

Open-Source AI-Accelerated Mesh and Texture Editing, and spiritual successor to Autodesk Meshmixer

β–² ~0/7d β˜… 48 C++ 2mo ago
Leonxlnx / claude-of-duty

Browser-native tactical FPS on three.js r180. One map, one match, no assets: every texture, sound and cloud is generated at runtime. Hand-built WebGL2 render graph, custom physics, procedural Web Audio.

β–² ~0/7d β˜… 46 JavaScript 2mo ago
Quentincls / localmesh-engine

Photographs to a textured mesh on one 8 GB NVIDIA card, offline. Built on TRELLIS.2, with a four view path, and the photographs' own pixels projected onto the texture so printed text stays readable.

β–² ~0/7d β˜… 46 Python 10d ago
hec-ovi / text-to-3D-skill

Local text to textured GLB on an AMD Strix Halo iGPU (gfx1151): FLUX.2 klein, a Vulkan-only TRELLIS.2 engine, and humanoid auto-rigging with SkinTokens on ROCm. No Blender, no CUDA.

β–² ~0/7d β˜… 44 C++ 2mo ago
richgel999 / nntc

NNTC (Non-Neural Texture Compression) - PBR Material Compression

β–² ~0/7d β˜… 44 C++ 29d ago
raydeStar / reference-asset-compiler

Open-source, evidence-gated pipeline from one concept image to a rigged, textured, animation-ready UE5 character: Hunyuan3D geometry and PBR, Blender retopo/UV/rig, UE 5.8 import verification and a playable gallery. Rigs with or without Auto-Rig Pro.

β–² ~0/7d β˜… 42 Python 6d ago
StarKnightt / sedona-sunset

A first-person walk up a dry wash between red rock buttes in Sedona at golden hour. Every mesh, texture and sound generated procedurally in code β€” zero external assets.

β–² ~0/7d β˜… 41 JavaScript 1mo ago
Larryvrh / gpt-image-2-artifact-cleaner

Removes the artifacts that GPT Image 2 leaves in its output β€” excessive sharpening, random bright specks, unnatural edges, and scale-like texture patterns β€” while leaving the image itself intact.

β–² ~0/7d β˜… 36 Python 2mo ago
mark9009 / ComfyUI-H3-LongTake

Long MiniMax H3 videos clip by clip with continuity: motion/identity transfer and style transfer/retexture, resumable, one clip in VRAM at a time

β–² ~0/7d β˜… 31 Python today
mshivam019 / oot64-ps5

Native PS5 port of Ship of Harkinian (Ocarina of Time): 4K, ~60 FPS, HD textures. Bring your own ROM.

β–² ~0/7d β˜… 29 Python 3d ago
baborub / usd-portal

Any-to-any geometry portal between Houdini, ZBrush, Blender and Maya over USD β€” vertex color, textures, visibility, correct units

β–² ~0/7d β˜… 27 Python 2mo ago
soheilmomeniii / no-slop

Write prose clean of AI texture, or audit a draft through two gates: source fidelity and taste. An agent skill.

β–² ~0/7d β˜… 25 Python 2mo ago