A Studio Ghibli / Makoto Shinkai style cycling game in Three.js. Toon-shaded Japanese countryside with four times of day - every mesh, texture and sound generated in code.
Mario Kart 64 native on iPhone and iPad via SpaghettiKart, with Metal, full-analog touch controls, Bluetooth controller routing, local multiplayer, and HD texture packs.
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Grade Image / Grade Images β deterministic, non-generative photo color grading and RAW development for Codex with strict structure, identity, and texture preservation.
Native static C/C++ recompilation of Resident Evil Gaiden (GBC) for PC with True Widescreen, 2D Dynamic Lighting, Retro Horror Shaders, and HD Texture Pack support
Urban Reign (PS2) static recompilation: native PC port with 60 FPS, high resolution, HD textures and up to 8 players
Fully procedural animals for three.js: sculpted from SDFs, auto-rigged and skinned, with fur, feathers and scales, and IK gaits and actions. No models, no textures, no animation clips.
Open-Source AI-Accelerated Mesh and Texture Editing, and spiritual successor to Autodesk Meshmixer
Browser-native tactical FPS on three.js r180. One map, one match, no assets: every texture, sound and cloud is generated at runtime. Hand-built WebGL2 render graph, custom physics, procedural Web Audio.
Photographs to a textured mesh on one 8 GB NVIDIA card, offline. Built on TRELLIS.2, with a four view path, and the photographs' own pixels projected onto the texture so printed text stays readable.
Local text to textured GLB on an AMD Strix Halo iGPU (gfx1151): FLUX.2 klein, a Vulkan-only TRELLIS.2 engine, and humanoid auto-rigging with SkinTokens on ROCm. No Blender, no CUDA.
NNTC (Non-Neural Texture Compression) - PBR Material Compression
Open-source, evidence-gated pipeline from one concept image to a rigged, textured, animation-ready UE5 character: Hunyuan3D geometry and PBR, Blender retopo/UV/rig, UE 5.8 import verification and a playable gallery. Rigs with or without Auto-Rig Pro.
A first-person walk up a dry wash between red rock buttes in Sedona at golden hour. Every mesh, texture and sound generated procedurally in code β zero external assets.
Removes the artifacts that GPT Image 2 leaves in its output β excessive sharpening, random bright specks, unnatural edges, and scale-like texture patterns β while leaving the image itself intact.
AI Powered Texture De-lighting for 3D scanned assets.
Long MiniMax H3 videos clip by clip with continuity: motion/identity transfer and style transfer/retexture, resumable, one clip in VRAM at a time
Native PS5 port of Ship of Harkinian (Ocarina of Time): 4K, ~60 FPS, HD textures. Bring your own ROM.
Any-to-any geometry portal between Houdini, ZBrush, Blender and Maya over USD β vertex color, textures, visibility, correct units
Preview or upload mesh, texture, and armatures to roblox from blender easily
Write prose clean of AI texture, or audit a draft through two gates: source fidelity and taste. An agent skill.
Basis Universal GPU Texture Codec