GPU-native NVIDIA video enhancement, restoration, temporal analysis, and experimental DLSS 5 Neural Rendering nodes for ComfyUI.
UNCANNY is a real-time remaster engine for PC games and emulators with STRATA reconstruction, Motion Guard, REVENANT geometry/material upgrades, water recovery, optional DLSS5 and multi-API support.
Enhanced, persistent web search plugin for DeepSeek Harness (multi-engine search, SQLite+LRU cache, platform backends, Playwright rendering)
Org-inspired Markdown editing and same-buffer rendering for Emacs
Personal, opinionated Xteink firmware focused on battery life and rendering efficiency. Based on CrossInk and CrossPoint.
Experimental deterministic rendering toolkit for HyperFrames video delivery
OptiScaler fork: DLSS 5 Neural Rendering, much cheaper and steadier (pre-SR, edit cache, multi-pass)
Advanced Open-Source Roblox Text Engine 2026: Custom Fonts and Rich Styling Library
Cross-Platform Rust Runtime for Cubacadabra Studio iOS Android Web and wgpu Rendering 2026
Roblox DirectX 11 Graphics Boost 2026: Fix Lag and Rendering Issues on Windows
ZkCanvas provides a distributed, high-performance platform for real-time data processing and rendering, scalable across multiple server clusters.
InfernoCanvas utilizes a highly scalable, distributed architecture to deliver rendering and multi-threaded processing through its robust Graphics Platform.
DLSS 5 Neural Rendering on an Intel Xe2 iGPU: an independent reimplementation of the inference pass, running in a real game through a Vulkan layer. Code only. No NVIDIA binaries, no weights.
D5 Render 2026 Real-Time Archviz Setup Guide for Windows 11 and 10
Swift Cubacadabra iOS Client: Rust Engine and Metal Rendering 2026
A Three.js (TSL / WebGPU) port of OpenDLSS-NR, the open-source reimplementation of NVIDIA's DLSS 5 neural rendering network
Build fonts for Xteink e-readers running CrossPoint, and tune them with live preview
Metal-native differentiable 3D Gaussian Splatting for Apple Silicon: fused forward+backward rasterizer on PyTorch MPS, no CUDA anywhere.
Open-source OpenXR VR mod for F.E.A.R. 1.08 - native stereo world rendering, headtracking and motion controls
Zero-initial-JS selective activation engine. Turn server-rendered HTML into instant interactivity on intent.
Android companion for Markdown vaults stored on GitHub, with Obsidian rendering, offline reading, conflict-safe editing, and an optional desktop sync helper.
Native OpenXR VR mod for Super Mario 3D World (Wii U) on Cemu, with stereoscopic rendering, 6DOF head tracking, diorama and first-person modes.
Mario Kart Wii PAL on PS5 ; native static recompilation with WiiCompiled, AGC rendering and DualSense controls.
Real-time spectral FFT ocean in a single HTML file β WebGL2 + three.js, JONSWAP/TMA spectrum, 3 cascades, physical foam, caustics and underwater. No build step.
Skeet-CS2 (2026) β The most sophisticated internal framework for CS2. Featuring low-latency ESP rendering, advanced hitscan telemetry, and a legendary UI. Experience the gold standard of game analytics and visual modification.
A real-time spectral ocean and tropical island in Three.js, WebGPU and TSL: FFT waves, water optics, shore break, foam, caustics, buoyancy, wakes, underwater transitions and a volumetric sky, with a WebGL2 fallback.
One-click installer/uninstaller for DLSS5-Feeder: brings DLSS 5 neural rendering to games without DLSS. Fetches everything fresh from upstream at install time.
A pure Elixir library for generating, rendering, and eventually parsing PDF documents without external dependencies.
High performance cross-platform immediate-mode GUI rendering library.
Cross-platform Unity 6 package for importing, loading, and rendering 3D Gaussian Splats. Supports Built-in, URP, HDRP, PLY/SOG/SPZ/GLB formats, runtime loading, GPU and CPU sorting, XR, mobile, desktop, and WebGL 2.
DeepSeek Harness plugin for complete Blender 3D modeling, reconstruction, rendering, validation, and export workflows
DLSS 5 (Neural Rendering) em qualquer jogo, emulador ou video que apareca na tela - sem injetar nada no processo do jogo. Precisa de uma GeForce RTX.
A cinematic floating miniature diorama of Middle-earth rendered with three.js WebGPU + TSL: terrain from community GIS data, atmosphere, vegetation, effects and 24 landmarks, captured deterministically for the film Journey Through Middle-Earth. Non-commercial fan project.
Real-time DLSS 5 Neural Rendering for the VRChat camera: Spout capture, live preview, lossless PNG photos. EN/δΈζ/ζ₯ζ¬θͺ/νκ΅μ΄
Native Apple Metal rendering backend and shader pipeline for Minecraft.
A from-scratch C++ implementation of Ray Tracing in One Weekend, extended with CUDA GPU acceleration, physically based rendering, progressive sampling, and procedural scenes.
UnityRHI is a Direct3D 12 render hardware interface and native plugin stack for Unity. It records commands in C# and replays them directly on Unity's D3D12 command list, exposing ray tracing, bindless resources, compute, explicit resource barriers, and NVIDIA neural rendering features.
DLSS 5 Neural Rendering plugin for Unreal Engine 5.5β5.8 with 3D scene guides, multi-pass processing, live controls, and diagnostics.
ReShade add-on that makes DLSS 5 Neural Rendering cheaper: peripheral compression before the model and model passes every N frames with motion-vector reprojection
Motion graphics as a pure function of time β Canvas 2D scenes, headless-Chrome rendering with motion blur, ffmpeg, synthesized sound, and a brief-to-video prompt for coding agents.
Paginated document editor (Tiptap v3 + Vue 3): multi-section layout, WYSIWYG soft pagination, headers/footers with odd/even variants, template params, staged signatures, and a server-side finalized PDF rendering pipeline
The visual layer of your agent harness. Renders React components and Three.js scenes from source, with structure and evidence behind every frame β so agents can see, verify, and fix what they built.
Unofficial port of Goo Engine (DillonGoo Studios' NPR/toon rendering Blender fork) to Blender 5.2 and EEVEE-Next. Original: github.com/dillongoostudios/goo-engine
BrowseCraft: a small web browser written in Rust, with tabs, a built-in ad blocker, and its own rendering engine.
Reactive HTML and MPA navigation for server-rendered websites
A first-person walk up a dry wash between red rock buttes in Sedona at golden hour. Every mesh, texture and sound generated procedurally in code β zero external assets.
Experimental Minecraft Γ Arknights Endfield bridge: native scene rendering, Minecraft character and building prototype.
ε¨ AMD Radeon RX 7900 XTXοΌgfx1100 / RDNA3οΌδΈθΏθ‘ DLSS Neural Rendering ηε€§εειΉεζ― β DLSSNR served by an AMD backend
Crackdown native PC port via static recompilation, with high frame rates, 4K rendering, ultrawide support, offline achievements, language selection, TRG launcher, and experimental Linux/Steam Deck support
Real-time AI creative preview plugin for Cinema 4D
WARP β Widget Abstraction & Rendering Pipeline for KMP. Write widget UI once in Kotlin; render on Android (Glance) and iOS (WidgetKit)
ScaleDP-TS processes PDFs and images entirely in the browser: PDF rendering, text detection, OCR and named-entity recognition, composed as a pipeline. Inference runs on onnxruntime-web over WebAssembly or WebGPU.
Official data, training, and inference code for RenderFormer (SIGGRAPH2025) and RenderFormer-V2 (ECCV2026)
Official code for InfoVis: one 9B model for slide image generation and editing, with the VisSlideBench benchmark and 15M+ training records.
Create original image-based narration animations with semantic motion, continuous micro-expressions, TTS, and deterministic rendering.
Self-hosted sheet music server: organize, search, and practice from your own library β PDF reader plus interactive notation/tab rendering
Cross-platform .NET performance engineering skill for coding agents, covering CPU, memory, GC, benchmarking, concurrency, startup, native profiling, GPU rendering, and production diagnostics on macOS, Windows, and Linux.
One-click DLSS 5 Neural Rendering (RenodX) mod installer for FINAL FANTASY VII Rebirth
High-performance C++20 research framework for Source 2. Features sub-tick angle decoupling, multiplex hitscan tracing, dynamic lag record reconstruction, and Direct3D overlay rendering.
A high-performance port of the classic Tomb Raider engine (OpenLara) for the ESP32-P4. Delivers 30 FPS via software rendering with fully integrated audio.