NVIDIA DLSS 5 Neural Rendering (NGX feature 18) as ComfyUI nodes. Enhance image batches and video files with the real neural renderer, with optional upscaling.
Cross-platform DICOM viewer for CT, MRI & PET/CT with MPR, 3D, fusion, editable segmentation and local AI auto-segmentation via TotalSegmentator.
Fully procedural cinematic ocean and extreme weather simulation in the browser. Multi-cascade FFT waves, volumetric clouds, hurricanes and tsunamis - every pixel generated on the GPU at runtime, zero external assets. Three.js / WebGL2 / GLSL3.
Real-time generative rendering for interactive worlds, from any visual reference.
[ECCV 2026] FixAnything: 3D-Consistent Rendering Refinement via Video Generative Priors
High performance 3D Gaussian Splatting (3DGS) renderer for Three.js. WebGPU and WebGL2. Supports PLY, SPZ, Streaming LOD including SOG and RAD.
Programmable World Model: explicit world state, generative rendering.
FasterGS: Workload-Balanced Gaussian Splatting for Faster Training and Rendering
Windows player that runs video, photos or GIFs through NVIDIA's DLSS 5 neural renderer, then compares the result with the original frame by frame. Local files or YouTube. Needs an RTX card and driver 610.47+. Community project, unsigned runtime. C++20, D3D12.
Addon Manager for Lossless Scaling (LSFG): DLSS 5 Neural Rendering, DLSS, XESS and FSR upscalers with motion measured from the frames, one-click installer, addons you install and tune in one window, live GPU and frame-time view. Tested with World of Warcraft: Forever.
Neural-coprocessor *MGPU Bridge* ReShade add-on that runs DLSS Neural Rendering on a second GPU while the first renders the game. Not SLI โ neural post-processing is a terminal stage, so it can be executed on another device entirely. Measured on dual RTX 5060 Ti, with the method and the mistakes published.
Omarchy VM for Apple Silicon (OmacVM.app, UTM, VMware or Parallels), feeling native: Full notch rendering, trackpad gestures, macOS-like scrolling, GPUย acceleration, synced Wi-Fi, audio and key controls ANDย TouchID ๐ฅ
Native PC port of PARASITE EVE via static recompilation โ true 4K rendering, 60 fps, HD Remaster Not an emulator. Work in progress.
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Production pipeline and Claude Code skill for Vocaloid-style hand-drawn (ๆๆธใ) lyric music videos: deterministic Canvas2D/WebGL2 animation engine, JIZURA lyric motion, AI illustration, Blender toon 3D, headless rendering to 16:9 and 9:16.
A cartoon-style 3D home designer that runs entirely in your browser โ seeded procedural layouts, cel-shaded toon rendering, Neo-Brutalism UI, 337 CC0 furniture models. No backend, no API keys.
Terminal UI engine for Go that tests can click and AI agents can drive (MCP). Zero-allocation rendering, immediate mode + Elm architecture, 3D, images, charts, accessibility, WebAssembly.
DLSS 5 neural rendering (NR) model on AMD RX 9000 (RDNA4) through Vulkan
A collection of real-time ASCII rendering experiments built with Python, mathematics, and terminal graphics.
A fast, native and beautiful desktop viewer & editor for markdown and code with PDF export and eBooks rendering.
Xbox Cloud Gaming (xCloud) client for the Nintendo Switch โ standalone homebrew with native WebRTC streaming, hardware H.264 decoding and zero-copy GPU rendering
Native VR mod for BioShock Remastered: stereo rendering, 6DOF, motion controllers (OpenXR)
Marionette: Predicting World States, Rendering Geometry, Painting Appearance
Premiere-inspired PySide6 director studio for MiniMax H3 Ref2VA with AI shot planning, semantic media enrichment, timeline prompt reconciliation and shot-aware long-video rendering through ComfyUI.
SketchUp Pro is an advanced 3D modeling software for architecture, design, and engineering, offering intuitive tools, extensive libraries, and powerful rendering for creating stunning visualizations
ComfyUI custom nodes for DLSS 5 Neural Video & Image Enhancer with Frame Interpolation
SPVC: Structured and Panoptic Video Fixing for Cross-Dataset Driving Scene Rendering
TypeScript MCP server for Adobe After Effects (Windows & macOS) โ project/comp/layer introspection, atomic undo-grouped operations, JSON project export/import, and single-frame rendering via file IPC.
RTX Encore: frame generation up to X6, Smooth Motion and Neural Rendering for GeForce RTX 20, 30 and 40. Releases and documentation.
UltraText Bench: A Comprehensive Bilingual Benchmark for Evaluating Visual Text Rendering in Image Generation
AMD Neural Rendering: a ReShade add-on that runs neural rendering on Radeon. RDNA3/RDNA4, Direct3D 11 and emulators. Vulkan, OpenGL and 32-bit games experimental.
Fan-made Initial D Arcade Stage 3 project with Unity rendering, native gameplay, online battles, community times and replays.
Runs DLSS 5 Neural Rendering upstream of the upscaler, at render resolution
NVIDIA DLSS 5 neural rendering and DLSS frame generation on Apple Silicon (MLX/Metal, Core ML) and PyTorch; weights extracted from your own DLSS libraries
Performance-optimized fork of Snes9x v1.63 (upstream commit 7a8878f1): bit-exact against upstream, dual-core PPU rendering, +61% mean frame-time gain.
Experimental same-resolution DLSS Neural Rendering OpenFX filter for DaVinci Resolve
A Static recompilation of Ace Combat 5 with native rendering
A boat journey through a Japanese river valley, in four seasons and at any hour, rendered live in the browser with three.js.
Free DLSS Frame Generation (x2/x3/x4) for Baldur's Gate 3 on Vulkan via NVIDIA Streamline. Compatible with BG3SE, MCM and DLSS 5 (Neural Rendering).
DLSS5 Neural Rendering ported to BGFX
Agent-friendly Markdown-to-video automation pipeline with reproducible rendering and pluggable media providers.
ๅปๆๆธฒๆ้ๅถ๏ผ่ฎฉ็ฝ้กต็ซฏchatgpt็ดๆฅ้ฃ่ตทๆฅ Remove rendering limits and make web ChatGPT fly.
DeepSeek Harness Web UI plugin for streaming rendering and scroll handling.
Godot shaders for accurate PSX rendering
SpatialPosters brings dynamic posters, high-quality real-time rendering, custom catalog integration, and much more - giving you a more personalized and visually polished media experience.
GPU-native NVIDIA video enhancement, restoration, temporal analysis, and experimental DLSS 5 Neural Rendering nodes for ComfyUI.
UNCANNY is a real-time remaster engine for PC games and emulators with STRATA reconstruction, Motion Guard, REVENANT geometry/material upgrades, water recovery, optional DLSS5 and multi-API support.
Enhanced, persistent web search plugin for DeepSeek Harness (multi-engine search, SQLite+LRU cache, platform backends, Playwright rendering)
Org-inspired Markdown editing and same-buffer rendering for Emacs
Personal, opinionated Xteink firmware focused on battery life and rendering efficiency. Based on CrossInk and CrossPoint.
Experimental deterministic rendering toolkit for HyperFrames video delivery
OptiScaler fork: DLSS 5 Neural Rendering, much cheaper and steadier (pre-SR, edit cache, multi-pass)
Advanced Open-Source Roblox Text Engine 2026: Custom Fonts and Rich Styling Library
Cross-Platform Rust Runtime for Cubacadabra Studio iOS Android Web and wgpu Rendering 2026
Roblox DirectX 11 Graphics Boost 2026: Fix Lag and Rendering Issues on Windows
ZkCanvas provides a distributed, high-performance platform for real-time data processing and rendering, scalable across multiple server clusters.
Community Windows PC port of Skate 2, built with ReXGlue. Controller support, adjustable rendering quality, and unlocked FPS. Original game files required.
InfernoCanvas utilizes a highly scalable, distributed architecture to deliver rendering and multi-threaded processing through its robust Graphics Platform.
DLSS 5 Neural Rendering on an Intel Xe2 iGPU: an independent reimplementation of the inference pass, running in a real game through a Vulkan layer. Code only. No NVIDIA binaries, no weights.
D5 Render 2026 Real-Time Archviz Setup Guide for Windows 11 and 10