Explore Linux processes in 3D. A real-time process inspector powered by Rust, eBPF and Three.js.
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Browser-based 3D previs workspace for storyboarding, camera blocking, character posing and keyframes
麦门双预算军师 · 麦当劳中国 MCP 参赛作品 | 钱一个预算、热量一个预算,两个闸门同时过才配餐:88,788 种组合本地穷举,给最划算/最扎实/最均衡三档、券后到手价、全息人设卡。Dual-budget (money + calories) McDonald's China MCP Agent Skill with 3-tier meal plans, coupon math and a holographic persona card.
WebGPU physically based path tracer for the web
A walkable first-person anime cel-shaded Japanese sakura station town, fully procedural in plain three.js
SamuraiThirdPersonTemplateThreeJS
Build interactive 3D worlds with high-quality assets from Thrixel and your AI agent of choice.
A complete first-person shooter in a single 290 KB HTML file. No build step, no assets, no dependencies beyond three.js from a CDN.
把来不及整理的文字、链接和图片,点亮成一片可以重新打开的私人记忆星空。
长风 Long Wind — a real-time wuxia action game in the browser (three.js). Every line of code written by Claude Opus 5.5; the first playable version in about a day.
A boat journey through a Japanese river valley, in four seasons and at any hour, rendered live in the browser with three.js.
LEWIN AI AGENT — lightweight talking avatar. Grok speaks; lipsync runs in the browser without a GPU viseme model.
Real fly anatomy and model-output starter. Custom license requires web UI and repository attribution.
GT-VBAO ambient occlusion for three.js WebGPU and WebGL2 (TSL)
A Cities: Skylines-class city builder running in the browser, built in Three.js by AI agents. Code ships when it's finished.
three.js WebGPU + TSL port of Uber Stylized Water
mesh terrain editing for threejs
Claude Opus 5.5 prompts for 3D scenes, games, animation and simulations. Source-linked examples in 14 languages, synced from CMS.
An interactive 3D seed explorer built using threejs with Claude Opus 5
Best Claude Opus 5.5 video & visual demos, curated with prompts · 149 精选可视化案例 + 1019 完整清单(游戏/3D/动效/讲解/可视化)
A 3D editor and player for designing and sharing Rubik’s Snake shapes.
A kart racing game in the browser with zero art assets — every texture, mesh, material and sound is generated in code. Built by a fleet of Claude agents in four days.
Interactive 3D atlas of oral and maxillofacial anatomy for dental education. 643 BodyParts3D meshes plus 77 schematic nerve, vessel, gland, sinus and joint structures the source dataset omits, fitted to this skull's own landmarks.
A single-file Three.js studio concept with an interactive Kyoto lobby, arcade, portfolio CRTs, and editorial case studies.
A growing collection of videos people made with Claude Fable 5.5, with the prompts creators shared. Every video credited and linked to its post. Updated regularly.
Stylized Three.js meadow: instanced grass & wind.
Claude Opus 5.5 video prompts for motion graphics, explainers, 3D scenes and interactive demos. Browse by use case, with previews, required inputs and tools.
threejs还原超时空辉夜姬《星降る海》场景
Web装修设计工具,集 2D 平面布置与 three.js 3D 漫游于一体,内置 12 套户型、多方案管理与自定义家具库,支持多选编辑、对齐吸附、碰撞检查及三语暗色模式。
Mac 桌面上的活场景:一个能钓鱼的水族箱,一只追着鼠标扫帚咬的垂耳兔。开源,macOS,Three.js。
A Studio Ghibli / Makoto Shinkai style cycling game in Three.js. Toon-shaded Japanese countryside with four times of day - every mesh, texture and sound generated in code.
Know why your model won't print. Fix it. Prove it. — mesh analysis, repair and smart retopology for 3D printing, by Geekatplay Studio
📹 A camera toolkit for the web, inspired by Unity Cinemachine.
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A *completely free* robust volumetric cloud sky, day cycle and weather system for threejs. Comes complete with three skybox options, standard earth and two sci-fi versions as well as a full weather system!
200 web animation examples with copy-ready AI prompts + MotionLens: turn any site's animation into a prompt. React, TypeScript, Framer Motion, Three.js
Real-time spectral FFT ocean in a single HTML file — WebGL2 + three.js, JONSWAP/TMA spectrum, 3 cascades, physical foam, caustics and underwater. No build step.
把小说角色变成"活人":每个角色是一个独立模拟体,只知道他该知道的,怕他该怕的,说他自己的话。 剧情线是引力场,不是铁轨——角色自由行动,世界只用"世界内的手段"把故事拉向既定节点。
就位:输入身高,获得桌椅与显示器的建议起始范围,并通过 3D 场景完成身体校准。
A real-time spectral ocean and tropical island in Three.js, WebGPU and TSL: FFT waves, water optics, shore break, foam, caustics, buoyancy, wakes, underwater transitions and a volumetric sky, with a WebGL2 fallback.
Playable 3D previz for AI video. Stage environments, act with keyboard controls (WASD), cut dynamic cameras, and feed exact motion into generative video models.
Lineage II Interlude browser-client development and Elbera Tools for original-client research, conversion and verification.
Browser-based multiplayer FPS built with Three.js and vanilla JavaScript — pastel-styled Nuketown arena, host-authoritative WebSocket networking, AI bots, and LAN play. No downloads, no accounts, just open and play.
A cinematic floating miniature diorama of Middle-earth rendered with three.js WebGPU + TSL: terrain from community GIS data, atmosphere, vegetation, effects and 24 landmarks, captured deterministically for the film Journey Through Middle-Earth. Non-commercial fan project.
霓虹天頂 — a rain-soaked vertical cyberpunk city you can fly through in the browser. three.js WebGPU + TSL, a Blender-baked Hong Kong night market, procedural megacity, time trials.
Open prerequisite graph and interactive 3D explorer for China K12 mathematics
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Headless WebGL 1 & 2 for Node.js, powered by ANGLE (Metal, D3D11, Vulkan). Render any WebGL or three.js scene without a browser.
Scroll-driven websites from one YAML file: generated film, live 3D, data stories, maps. Runs locally, no API keys; Claude can drive it via MCP.
Fully procedural animals for three.js: sculpted from SDFs, auto-rigged and skinned, with fur, feathers and scales, and IK gaits and actions. No models, no textures, no animation clips.
🧊 300+ source-backed GPT-6 Astra 3D prompts with WebP/WebM results, X sources, and creator attribution—for Blender, Three.js, games, CAD, and agents.
A scroll-driven Three.js soda-can showcase built by GPT-5.6 Sol Ultra in 20–30 minutes.
lilToon shader for Three.js, with GLB and VRM loading for WebGL2.
Machines you can take apart in your browser: fusion reactor, Raptor 3, Cybertruck, humanoid, black hole, fighter jet engine, F1 car, drone. Three.js, procedural, real physics.
Prism: sandboxed, themed, interactive visualizations in Obsidian notes
turn a video into explorable 3d scene with few prompts
Arcade kart racer in the spirit of Mario Kart, built entirely with Three.js. 100% procedural assets. Built by five Claude Fable 5.1 sub-agents from one prompt.
Interactive Japanese koi pond garden rendered in real time with Three.js — one HTML file, no build step, no assets.
Local text to textured GLB on an AMD Strix Halo iGPU (gfx1151): FLUX.2 klein, a Vulkan-only TRELLIS.2 engine, and humanoid auto-rigging with SkinTokens on ROCm. No Blender, no CUDA.