Hand-drawn and pixel-art explainer videos written entirely in code — Remotion + React + SVG, procedural music & SFX, subtitle-driven timing
Art and animation, written as code. Illustrations, loops, interactive web art, launch-videos and scored films in dozens of styles, identical on every render.
A cartoon-style 3D home designer that runs entirely in your browser — seeded procedural layouts, cel-shaded toon rendering, Neo-Brutalism UI, 337 CC0 furniture models. No backend, no API keys.
Agentic 3D Modeling with Procedural Control — turns a text prompt into an editable parametric program, with optional per-part materials and articulation.
A World of Tanks-style armored combat simulator built directly with Three.js and Vite: 220 vehicles, 33 destructible battlefields, and 13 modes, with plate-level armor, ballistics, modules, spotting, and physics. Play in your browser on desktop or mobile. Built end-to-end by a multi-agent Claude/Codex pipeline.
Interactive, procedurally animated koi pond that runs in your browser.
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Interactive 3D insect field guide: 63 species across 14 orders, every body procedurally generated in the browser with TypeScript + Three.js — no model or texture files in the repo. Eight species step through a full life cycle; the hoverers beat their wings.
Procedural interface sounds, with taste. Generated live in the browser from recipes, steered by a hand-curated library and calibrated by ear. No audio files. Beta, open to collaborators.
A Pokémon-style adventure built with Codex, featuring AI-generated maps, NPCs, branching saves, and multiplayer. The adventure never ends.
Photorealistic procedural city street at golden hour. Three.js + React Three Fiber, zero external assets.
Free, open-source Blender AI plugin for the tools you already use. Codex and Claude Code installers, local MCP tools, editable .blend files and Python source.
Browser-based procedural machine-vision graphics for local video.
A Homeworld-style, universe-scale space RTS in the browser. Written by Claude Opus 5 from a single prompt. Procedural hulls, planets and effects — no image assets.
A kart racing game in the browser with zero art assets — every texture, mesh, material and sound is generated in code. Built by a fleet of Claude agents in four days.
Stylized Three.js meadow: instanced grass & wind.
A standalone raw WebGPU procedural sand and snow surface renderer for Inkwell.
A Studio Ghibli / Makoto Shinkai style cycling game in Three.js. Toon-shaded Japanese countryside with four times of day - every mesh, texture and sound generated in code.
A procedural cel-shaded downhill BMX racer built with Three.js—four riders, bike physics, tricks, dynamic weather and wild speed effects.
A cinematic floating miniature diorama of Middle-earth rendered with three.js WebGPU + TSL: terrain from community GIS data, atmosphere, vegetation, effects and 24 landmarks, captured deterministically for the film Journey Through Middle-Earth. Non-commercial fan project.
Machines you can take apart in your browser: fusion reactor, Raptor 3, Cybertruck, humanoid, black hole, fighter jet engine, F1 car, drone. Three.js, procedural, real physics.
Arcade kart racer in the spirit of Mario Kart, built entirely with Three.js. 100% procedural assets. Built by five Claude Fable 5.1 sub-agents from one prompt.
Animated, procedurally generated agent avatars for React Native.
Terrain-aware spline road editor with connected networks and automatic timber bridges.
Isometric games made easy — an agentic game kit. 12 agent skills over 9 zero-dependency TypeScript packages. Type one sentence, get a playable game.
Raw WebGPU procedural flower field renderer from Inkwell
🐮 牛来动画生成器 —— 输入一段小故事,一条命令产出还原电影《牛来》风格的抽象动画:无厘头台词、严格同步的字幕与配音、粗糙低模的直立牛。Three.js 程序化 3D 渲染 + DeepSeek 剧本生成 + TTS 配音 + FFmpeg 合成,不依赖视频大模型。AI video generator that turns any short story into a Niulai-style absurd 3D animation with lip-synced subtitles.
Muster: a hands-on 3D archive of WWII military models. Browse, configure and arrange soldiers, tanks, artillery and aircraft on a diorama display. All models procedurally built in three.js + TypeScript.
Standalone raw WebGPU procedural grass renderer and benchmark lab