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Azure12355 / weilanx-claude-videos

Hand-drawn and pixel-art explainer videos written entirely in code — Remotion + React + SVG, procedural music & SFX, subtitle-driven timing

▲ ~140/7d ★ 144 TypeScript 3d ago
alexgreensh / anidoodle

Art and animation, written as code. Illustrations, loops, interactive web art, launch-videos and scored films in dozens of styles, identical on every render.

▲ ~21/7d ★ 1.0k TypeScript 3d ago
yuyou-dev / OpenHome3D

A cartoon-style 3D home designer that runs entirely in your browser — seeded procedural layouts, cel-shaded toon rendering, Neo-Brutalism UI, 337 CC0 furniture models. No backend, no API keys.

▲ ~21/7d ★ 180 TypeScript 1mo ago
SpatiaOS / Procedura

Agentic 3D Modeling with Procedural Control — turns a text prompt into an editable parametric program, with optional per-part materials and articulation.

▲ ~14/7d ★ 410 TypeScript today
Kevin-Liu-01 / Claude-of-Tanks

A World of Tanks-style armored combat simulator built directly with Three.js and Vite: 220 vehicles, 33 destructible battlefields, and 13 modes, with plate-level armor, ballistics, modules, spotting, and physics. Play in your browser on desktop or mobile. Built end-to-end by a multi-agent Claude/Codex pipeline.

▲ ~7/7d ★ 493 TypeScript today
msk1039 / nagomi

Interactive, procedurally animated koi pond that runs in your browser.

▲ ~7/7d ★ 401 TypeScript 21d ago
xr843 / insect-world

Interactive 3D insect field guide: 63 species across 14 orders, every body procedurally generated in the browser with TypeScript + Three.js — no model or texture files in the repo. Eight species step through a full life cycle; the hoverers beat their wings.

▲ ~0/7d ★ 793 TypeScript 3d ago
m1ckc3s / procedural-sounds

Procedural interface sounds, with taste. Generated live in the browser from recipes, steered by a hand-curated library and calibrated by ear. No audio files. Beta, open to collaborators.

▲ ~0/7d ★ 205 TypeScript 2mo ago
Shellishack / infinite-pokemon

A Pokémon-style adventure built with Codex, featuring AI-generated maps, NPCs, branching saves, and multiplayer. The adventure never ends.

▲ ~0/7d ★ 184 TypeScript 1mo ago
StarKnightt / night-street

Photorealistic procedural city street at golden hour. Three.js + React Three Fiber, zero external assets.

▲ ~0/7d ★ 131 TypeScript 2mo ago
ifBars / blender-agent-studio

Free, open-source Blender AI plugin for the tools you already use. Codex and Claude Code installers, local MCP tools, editable .blend files and Python source.

▲ ~0/7d ★ 92 TypeScript today
e01-ai / starfall

A Homeworld-style, universe-scale space RTS in the browser. Written by Claude Opus 5 from a single prompt. Procedural hulls, planets and effects — no image assets.

▲ ~0/7d ★ 71 TypeScript 2mo ago
ryancampbell / kart-royale

A kart racing game in the browser with zero art assets — every texture, mesh, material and sound is generated in code. Built by a fleet of Claude agents in four days.

▲ ~0/7d ★ 68 TypeScript 2mo ago
StarKnightt / summer-cycle

A Studio Ghibli / Makoto Shinkai style cycling game in Three.js. Toon-shaded Japanese countryside with four times of day - every mesh, texture and sound generated in code.

▲ ~0/7d ★ 61 TypeScript 27d ago
Imirushik / sunbreak-downhill-3D-game

A procedural cel-shaded downhill BMX racer built with Three.js—four riders, bike physics, tricks, dynamic weather and wild speed effects.

▲ ~0/7d ★ 55 TypeScript 1mo ago
earthwalker17 / map-of-middle-earth

A cinematic floating miniature diorama of Middle-earth rendered with three.js WebGPU + TSL: terrain from community GIS data, atmosphere, vegetation, effects and 24 landmarks, captured deterministically for the film Journey Through Middle-Earth. Non-commercial fan project.

▲ ~0/7d ★ 50 TypeScript 14d ago
AirsupHQ / airsup-lab

Machines you can take apart in your browser: fusion reactor, Raptor 3, Cybertruck, humanoid, black hole, fighter jet engine, F1 car, drone. Three.js, procedural, real physics.

▲ ~0/7d ★ 46 TypeScript 22d ago
bridge-mind / turbo-kart-rush

Arcade kart racer in the spirit of Mario Kart, built entirely with Three.js. 100% procedural assets. Built by five Claude Fable 5.1 sub-agents from one prompt.

▲ ~0/7d ★ 45 TypeScript 1mo ago
karacca / moodstone

Animated, procedurally generated agent avatars for React Native.

▲ ~0/7d ★ 43 TypeScript 1mo ago
plausibleventures / lattice

Isometric games made easy — an agentic game kit. 12 agent skills over 9 zero-dependency TypeScript packages. Type one sentence, get a playable game.

▲ ~0/7d ★ 40 TypeScript 1mo ago
liyupi / niulai-video-generator

🐮 牛来动画生成器 —— 输入一段小故事,一条命令产出还原电影《牛来》风格的抽象动画:无厘头台词、严格同步的字幕与配音、粗糙低模的直立牛。Three.js 程序化 3D 渲染 + DeepSeek 剧本生成 + TTS 配音 + FFmpeg 合成,不依赖视频大模型。AI video generator that turns any short story into a Niulai-style absurd 3D animation with lip-synced subtitles.

▲ ~0/7d ★ 38 TypeScript 2mo ago
Kenton-GMI / muster-ww2

Muster: a hands-on 3D archive of WWII military models. Browse, configure and arrange soldiers, tanks, artillery and aircraft on a diorama display. All models procedurally built in three.js + TypeScript.

▲ ~0/7d ★ 31 TypeScript 27d ago