Orillusion is a pure Web3D rendering engine which is fully developed based on the WebGPU standard.
A modular and open-ended toolkit for WebGPU, with advanced type inference and the ability to write shaders in TypeScript
Beautiful, open source, WebGPU-based charting library
实时 WebGPU 液态玻璃球编辑器,支持 Web 与 SwiftUI/Metal 导出,使用 OpenAI Codex 辅助开发与验证 | Real-time WebGPU liquid-glass orb editor with Web and SwiftUI/Metal export, built and verified with OpenAI Codex.
❴ ● ❵ GSS — GPU Style Sheets. A CSS-like language for 3D scenes: selectors, the cascade, nesting, keyframes and transitions, compiled into one raymarching shader for WebGPU and WebGL2. No Three.js, no meshes. Playground, VS Code extension, and a <gss-scene> tag for any page.
free webdav
Adaptive native glass surfaces for Expo and React Native. Scales blur, refraction and highlights to device capability and live frame performance.
Open-source React QR code generator and Web Component with deterministic 3D Tree and Terrain effects, powered by WebGPU.
A slider drawn by shaders: WebGPU, or WebGL 2 where there is none. A 4.7 KB core, everything else a plugin.