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Orillusion / orillusion

Orillusion is a pure Web3D rendering engine which is fully developed based on the WebGPU standard.

★ 5.2k TypeScript 12d ago
software-mansion / TypeGPU

A modular and open-ended toolkit for WebGPU, with advanced type inference and the ability to write shaders in TypeScript

★ 3.3k TypeScript today
LerSent001 / orb

实时 WebGPU 液态玻璃球编辑器,支持 Web 与 SwiftUI/Metal 导出,使用 OpenAI Codex 辅助开发与验证 | Real-time WebGPU liquid-glass orb editor with Web and SwiftUI/Metal export, built and verified with OpenAI Codex.

★ 736 TypeScript 1mo ago
LukyVj / GSS

❴ ● ❵ GSS — GPU Style Sheets. A CSS-like language for 3D scenes: selectors, the cascade, nesting, keyframes and transitions, compiled into one raymarching shader for WebGPU and WebGL2. No Three.js, no meshes. Playground, VS Code extension, and a <gss-scene> tag for any page.

★ 109 TypeScript 6d ago
rbayuokt / expo-adaptive-glass

Adaptive native glass surfaces for Expo and React Native. Scales blur, refraction and highlights to device capability and live frame performance.

★ 34 TypeScript 27d ago
AlbertAZ1992 / every-qrcode

Open-source React QR code generator and Web Component with deterministic 3D Tree and Terrain effects, powered by WebGPU.

★ 28 TypeScript 1mo ago
niklasp / gpuslider

A slider drawn by shaders: WebGPU, or WebGL 2 where there is none. A 4.7 KB core, everything else a plugin.